Crashman

Polypheme
Former Staff
I'm fairly certain that "integrated APU (Soundstorm)" is refering to the nForce APU.

ALC650 can be used with or without nForce APU. It's a codec, it gets digital sound from either a CPU or an audio processor and splits it into analog channels. So the fact it's there doesn't indicate what's processing the digital audio.

nVidia has a list of boards by chipset. The MCP-T southbridge has the nForce APU, the standard MCP version doesn't.

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Crashman

Polypheme
Former Staff
The nForce APU is better than most sound cards. I can confirm MSI boards with the -ILSR model numbers have this (such as the K7N2 Delta-ILSR), as well as the Asus A7N8X-Deluxe. I'm sure someone else will mention others.

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mopeygoth

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Evening all,

I just tried something which is normally out of question for me. I activated by onboard sound (haha). I suddenly realized that it was an ACL650 (realtek on intel chipset) and that it could do 192khz, 24-bit and Eax 2 in 6.1 setup.

I tested it with some games and there was quite a significant soundquality difference in games supporting eax2, but of course; an irreversible performance difference. I ran some tests with RMAA versus my SB!LIVE Player 1024 (16-bit, 192khz, Eax 1, goldplated outputs, 1024midi voices) and I found the ACL650 a bit more noisy and with quite poor midi-support compared to the sb!live (not that midi is impotant, just a fact).

I (of course) also ran a 3dmark03 soundtest:
ACL650
no sounds: 45.2
24 sounds: 31.8

SB!LIVE
no sounds: 44.9
24 sounds: 36.1

End-of-line-questions:
what to stick to and why?
Anyone knows if the latency (for e.g. midi-keyb.) is better/worse/equal to the sb!live?



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Crashman

Polypheme
Former Staff
You aren't sticking to the topic at hand. YOUR situation involves the CPU processing sound. The nForce APU is superior in quality to CPU processing, and takes the load off the CPU.

So a Realtek codec supplied by the APU will have far less performance loss than a Realtek codec supplied by the CPU.

The APU is a feature of the MCP-T. Not all boards that have the MCP-T are "soundstorm certified" as some use non-certified codecs and therefor require different drivers. Of course those drivers are supplied with the motherboard CD. So Soundstorm means APU, but so does MCP-T.

Also, if you don't like the codec, you can connect directly to the nForce APU through S/P-DIF.

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mopeygoth

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Sorry about that, just felt it was uneccesary to startup a brand new post on a 6 month old topic.

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Crashman

Polypheme
Former Staff
Ah yes. Tom's has mentioned the large CPU overhead caused by some codecs, as well as a few soundcards.

Of course I don't have an APU, and I NEED all the performance I can get for video encoding. But when I'm doing that, I'm not using any programs with sound. So I'm not terribly affected by the performance loss: when my system looses performance to sound processing, I'm doing something that doesn't require incredible performance.

Of course you point to games, which is a good example, but my systems plays my games at such high framerates I need not be concerned.

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mopeygoth

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heh.. I see your point.. but then again, if I am running games at 80fps on a 85hz screen I consider it in-optimal ;) I recon I will stick with the sblive, it was just the 192khz@24-bit/eax2.0 that was tempting, but I don't want to loose performance on games as well as you in videoencoding, cheers

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