Archived from groups: rec.games.computer.ultima.online (
More info?)
On Mon, 13 Jun 2005 04:06:04 GMT, OrionCA <OrionCA@earthlink.net> wrote:
>So you run behind the mob, grab the arrow, and run back really, really
>fast. This makes no sense and unbalances archery again.
I don't care if this makes sense. I really hate going hunting only to
find the place littered with bajillions of arrows. I always suggested
they decay as fast as bodies but this works.
>And if I lag out and am attacked by a mongbat, my Glorious Lord
>Grandmaster Swordsman gets wasted. Yeah, right.
Well, autodefend has been broken for ages anyhow. I'd rather get the lag
fixed though, if that was really still an issue.
>>Players no longer accumulate points towards Treasures of Tokuno rewards when defeating enemies.
>>
>>Ihara Soka will still be around to reward players for turning in artifacts.
I wonder why they are turning off the Tomarties though. Illshenar still
makes paragons. There are some places where it's rather tough to go now
because of the paragons.
Let's see...other bugs they continue to ignore:
Live monsters with lowercase names get uppercase corpses. Minor but shows
a lack of QA.
Paladins can't mark runes. I consider this to be a design flaw.
Combat focus is broken. (See above.) If a monster targets me, but I
target another, once I defeat that one I just stand there and never defend
against the first one.
What is the point of some of these skills on items. Self Repair 1???
Useless. Unusable combos? Needs redoing. Needs programmer with IQ over
25.
Monster line of sight is broken. They should not target through walls,
etc. This is usually just annoying but because autodefend is busted it
can be a real problem in some places. For instance if you're on top of
the corrupt shrine on Fire Island and are fighting demons (fix the daemon
name already like you said bunch of lazy bast...) you might discover you
keep targeting the dragon inside the building even in the midst of battle.
Stupid.
Fix the bandage lag. If I can see an explosion or other spell effect on
my screen and then press my "apply bandage" button, there is no way the
server should still be reporting that my character is not injured.
Fix the problem with body piles. If you're fighting a bunch of monsters
or whatever, it's a pain trying to check the bodies for loot sometimes.
How about letting the slayer of a monster make the corpse go *poof* like a
treasure hunter can now do to chests? And no annoying "are you sure
prompt".
How about letting the users specify a given screen location for corpse
gumps to open. Right now we can let them auto offset or open in a random
location (apparently).
How about adjusting some of the screen gumps so they dock better. I'd
like to dock my paperdoll and status gump. Spell icons could dock
together as well. Make it optional in the uo.cfg file.
How about making the skill scroll gump remember it's settings on exit so
you don't have to resize it (after dying) and open up your custom skill
group, etc. when you start playing.
Heck, why close all the gumps when you die anyhow. How about leaving them
where they are?
Hmmm, I guess I will post most of this to the U.Hall in case any EAdiots
are listening.
--
Michael Cecil
http://home.comcast.net/~macecil/
http://home.comcast.net/~safehex/