Archived from groups: rec.games.computer.ultima.series (
More info?)
In article <d8069aea.0411102103.d563084@posting.google.com>,
Spiny_Norman1304@yahoo.com says...
>Chris Craig <usenet@ciotog.net> wrote in message
news:<pan.2004.11.09.06.20.25.957292@ciotog.net>...
>> Ken Rice wrote:
>> >>There weren't areas where you could go around the world (torus) and never
>> >>hit land again? What about Peering at a gem to see where you are? Did
>> >>they have those in U6?
>> > Yes there are, but only at the map edges. An aware Avatar should be aware
>> > of being lost at sea long before getting to the edge areas. Going
>> > diagonally would avoid the wrap around problem.
>> The thing is I didn't have control of the skiff, I was swept out to sea.
>> I've tried navigating south, but the wind and tide seem to be against me.
>> Maybe I'm missing something, I really wasn't being too careful at the time
>> (just running around the world a bit).
>Rafts and skiffs are different things in U6. You can generally control
>skiffs fairly well, but rafts mostly go with the wind. There are also
>edges and corners of the map in U6, so if you get lost you can head in
>one direction (if you have control of yourself) and usually find some
>land.
I had found the skiff in the sewers early in the game, and had forgotten about
rafts, having never needed one.
--
Ken Rice -=:=- kennrice (AT) erols (DOT) com
http://users.erols.com/kennrice
Civil War Round Table of DC & Concentration Camp made of LEGO bricks
http://members.tripod.com/~kennrice
Maps of Ultima 7 Parts 1 & 2, Prophecy of the Shadow, Savage Empire,
Crusaders of Dark Savant & Others.