The Quickscanner Hill

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Archived from groups: rec.games.corewar (More info?)

 

Hi,

as you might have noticed I'm working on some texts about quickscanners
at the moment. While preparing the next part I've had a little idea. Why
not make a infinite hill for quickscanners? Now there is one at:

http://corewars.jgutzeit.de/quicks [...] ex.en.html

All you have to do is to use the following paper and append a good
quickscanner and send it to the hill. You warrior will fight a more or
less randomly selected set of warrior using "pmars -P". The exact rules
can be found at

http://corewars.jgutzeit.de/quicks [...] es.en.html

ATTENTION! The source of your warrior will be published on the page the
moment it enters the hill. If you want to keep your quickscanner-
knowledge a secret, don't submit your warriors.

Since my computer is quite slow, especially when running "pmars -P", it
might take a some time before you get the results, i.e. 2 or 3 days.

Good luck!

- Jens Gutzeit

;redcode-94
;name A Quickscanner's Paper
;author Jens Gutzeit
;strategy paper
;assert CORESIZE == 8000

ORG boot

pStep1 EQU 2341
pStep2 EQU 2421
pStep3 EQU 3241

pAway1 EQU 2000
pAway2 EQU 6000

pEnd EQU (silk3 + 1)


boot spl 1
mov.i -1, 0
spl 1

mov.i < pBoot1, { pBoot1
pBoot1 spl pAway1, pEnd

mov.i < pBoot2, { pBoot2
pBoot2 jmp pAway2, pEnd

silk1 spl @ silk1, < pStep1
mov.i } silk1, > silk1

silk2 spl @ silk2, < pStep2
mov.i } silk2, > silk2

mov.i { silk2, < silk3
silk3 djn.f @ silk3, < pStep3

END

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