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Archived from groups: rec.games.diplomacy (More info?)
Grant Flowers wrote:
> A few weeks ago I tried to launch a thread in which people might talk
about
> some of the comic anecdotes they've experienced in FTF games, but met with
> little response. Why is it that the convoy paradox gets so much attention
> from RGD posters but the play of the game itself achieves so little? If I
> were a newbie coming across this newsgroup I'd think it was the most
boring
> game ever created.
Thought we better get this discussion out of the wicked weave of Turing ...
I saw the thread, and would have been sure to comment had I ever played FtF
.... actually that might be part of the point, I wonder how many current
play-by-email players have ever played the game as it was originally
designed by Allan Calhamer?
[There were some good anecdotes posted recently following the DipCon
tournament that drew a smile, IIRC.]
Alastair
Grant Flowers wrote:
> A few weeks ago I tried to launch a thread in which people might talk
about
> some of the comic anecdotes they've experienced in FTF games, but met with
> little response. Why is it that the convoy paradox gets so much attention
> from RGD posters but the play of the game itself achieves so little? If I
> were a newbie coming across this newsgroup I'd think it was the most
boring
> game ever created.
Thought we better get this discussion out of the wicked weave of Turing ...
I saw the thread, and would have been sure to comment had I ever played FtF
.... actually that might be part of the point, I wonder how many current
play-by-email players have ever played the game as it was originally
designed by Allan Calhamer?
[There were some good anecdotes posted recently following the DipCon
tournament that drew a smile, IIRC.]
Alastair