Archived from groups: rec.games.diplomacy (
More info?)
"salmoneous" <salmoneous@aol.com> wrote in message
news:54daff87.0406151107.1d0d170b@posting.google.com...
> I'm entered in a PMEB tournament and am looking for recommendations
> for a different sort of strategy to try out. Basically (A) I don't
> seem to be getting any better sticking to variations of the "normal"
> strategies and (B) I'm bored. In my day-to-day games, I've gotten
> around the bored thing by playing map/rules/press variations. But the
> tourament is plain vanilla full-press, etc.
Roleplay! Write all your press from the point of view of
a fictional character, historical or fantastic or just plain made-up.
There's a great description on the Dip Pouch web site somewhere of
a game where the players were science-fictional groups, and the
eventual winner got a lot of mileage out of everyone's assumption
that the Jedi Knights couldn't *really* be allied with the Empire.
I find that trying to stick to my persona actually leads to different
moves on the board. I played in a broadcast-only game as a white-press
persona (Anastasia) and a gray-press one (Rasputin). Anastasia was a bit
more concerned that everyone should like her than I am, and Rasputin was
a lot less concerned. (It was also fun having Rasputin diss Anastasia--
gray press--until I inadvertantly sent white press signed with his name.
Whoops.) Knowing that Anastasia would have to back up my moves, I
think I made more conciliatory moves. (Ended up in a three-way, as
Austria--pretty happy with the result.)
If your games have gray press, try using it. Rasputin actually
turned out to be useful to me: he was a convenient way to spread
rumors (in a broadcast-only game, but it would possibly work
in private-press as well). Gray press in a regular game isn't for
ordinary diplomacy, I think, but for things like vicious gossip
and satire. Rasputin did things like organizing betting contests on
which player would be off the board first--and listening to the
responses was very interesting.
My one PBeM solo, I attribute part of my success to writing song
parodies making fun of the other players. It built up the feeling
in several players that I was a fun person to have around, and
sympathetic to their problems, and a bit too silly to be dangerous.
It was a lot of work, but hey, if you're bored....
Try impersonating a player of the other gender. See if anyone
notices or cares. Or a player from another country. (You would
think this would only work in anonymous games, but in two games
where I didn't mention that I was female, only two or three
players ever figured it out from the dead-obvious clues all over
the Web.)
None of these things spoil your chances of winning or are unfair
to the other players, and if they amuse you, go for it. Roleplaying
can actually be strategically useful, if handled well. (My
problem is that I get too invested in the roleplaying persona
and become reluctant to make "out of character" moves even if they
are good ones. But you don't have to fall into this trap.)
Mary Kuhner mkkuhner@eskimo.com