Archived from groups: rec.games.diplomacy (
More info?)
TradaPIB wrote:
> Markus Koivisto wrote:
>
>>Joel K. 'Jay' Furr wrote:
>>
>>>petisbirth@gmail.com (TradaPIB) wrote in
>>>news:ea410a47.0412281605.4d50695b@posting.google.com:
>>>
>>>
>>>
>>>>Uh, hi all, I'm pretty much new to Diplomacy. I got it for
>
> Christmas
>
>>>>and I understand most of the rules. Just one question, does less
>>>>players detract from the gameplay?
>>>
>>>
>>>Yes. Without seven players, you have to follow various methods for
>
>
>>>ordering the playerless countries and it upsets the game balance.
>>
>>Yes, well, declaring the playerless countries to be in anarchy seems
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> to
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>>work better than most options for 5-6 players.
>>
>>Thing is, gathering 7 people is harder than it may seem. I usually
>>invite 9 persons with ample time before the game, and still only end
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> up
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>>with 5 or so. So, instead of postponing the game, we've decided to
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> play
>
>>it out with fewer participants. Less than five gets a bit boring and
>>static, unless you bring more elaborate variants in. Or try it
>
> Woodrow
>
>>Wilson style [1] or Pure Diplomacy[2].
>>
>>A couple of things to note regarding games with less than 7 players:
>>They take far less time per round, and each game goes on at a faster
>>pace. The redistribution of countries will affect the balance, but it
>
>
>>won't make the game unplayable. Just different.
>>
>>If getting seven players and a spot to play is difficult, you might
>
> want
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>>to try it out at your school. Print game maps with the computer,
>
> explain
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>>the rules, and set up deadlines each day. Prepare for a lot of phone
>>calls, discussions on the breaks, etc. Great fun, but a game can take
>
>
>>several months, much like a judge. You might want to finish the game
>>Face to Face after getting them started like this.
>>
>>Happy Playing!
>>
>>--
>>Markus
>>
>>
>>
>>[1] Everyone sits at the same table, all discussions are public. Just
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>
>>grab comfortable chairs, a lot of munchies, some drinks and sit down
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> and
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>>talk. Give it a try, at the very least.
>>
>>[2] One supply center and one unit for each country, arranged so that
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>
>>every supply center is reachable from every other one. Thing of a
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> pie,
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>>or a pentagram.
>
>
I agree it does not help the game, but do not be put off. Have a go
with three or more...be aware three can get rough!