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Archived from groups: rec.games.diplomacy (More info?)
I have noticed that the usual ten-minute intro to the rules we
give to new players doesn't quite cover everything that comes up
in play, and there have been a few recriminations about that.
But the problem rule there is the one about a dislodged unit
not influencing affairs in the territory from which its dislodger
came, and that's a hard rule to get across quickly. Beleagured
garrisons are also a weak point.
Mary Kuhner
======================================
Article Title:
First Game and Beleaguered Garrison and 1971
Hi,
The above is from an older post; I reproduce some of it above
in case I refer to it.
I'll be playing my first face-to-face game soon. No one has
played before, including me.
I'll be using a rather simple rule set with respect to the ability
of units to project a stand-off (theoretical rule set 2) so that
everyone (of different ages) can easily grasp the rules quickly
(at least I think they will, we'll see).
I'm also thinking, for simplicity during this first game, and
given the article quoted above, of dropping the beleaguered
garrison rule: that is, there will be no such thing as a
beleaguered garrison.
Of course, all this is fine, as no one cares how you play at home.
My question is this: in 1971 when the rule book finally addressed
the beleaguered garrison question, and decided that there would
be beleaguered garrisons:
1. How did the game creator play Diplomacy concerning this issue
in the middle of the 1960's.
2. Was the adoption of the beleaguered garrison in 1971 at the
request of the game creator? That is, did the committee do as the
game creator requested on this issue when writing the 1971 rule
book?
Thanks
I have noticed that the usual ten-minute intro to the rules we
give to new players doesn't quite cover everything that comes up
in play, and there have been a few recriminations about that.
But the problem rule there is the one about a dislodged unit
not influencing affairs in the territory from which its dislodger
came, and that's a hard rule to get across quickly. Beleagured
garrisons are also a weak point.
Mary Kuhner
======================================
Article Title:
First Game and Beleaguered Garrison and 1971
Hi,
The above is from an older post; I reproduce some of it above
in case I refer to it.
I'll be playing my first face-to-face game soon. No one has
played before, including me.
I'll be using a rather simple rule set with respect to the ability
of units to project a stand-off (theoretical rule set 2) so that
everyone (of different ages) can easily grasp the rules quickly
(at least I think they will, we'll see).
I'm also thinking, for simplicity during this first game, and
given the article quoted above, of dropping the beleaguered
garrison rule: that is, there will be no such thing as a
beleaguered garrison.
Of course, all this is fine, as no one cares how you play at home.
My question is this: in 1971 when the rule book finally addressed
the beleaguered garrison question, and decided that there would
be beleaguered garrisons:
1. How did the game creator play Diplomacy concerning this issue
in the middle of the 1960's.
2. Was the adoption of the beleaguered garrison in 1971 at the
request of the game creator? That is, did the committee do as the
game creator requested on this issue when writing the 1971 rule
book?
Thanks