Archived from groups: rec.games.diplomacy (
More info?)
Typically, in games with a mix of new and experience players, we try to give
the new players France and Turkey. England is a poor choice because new
players typically have trouble with the mechanics of order-writing, and
because of all the convoys required with England and the subtleties required
in actually defending it, newbies often botch it up. The central powers are
difficult for many experienced players to play well, let alone newbies, and
Russia is practically playing two countries.
Which leaves France and Turkey
France has a strong early position,
almost always gets 2 builds in 01 (assuming the neighbors arent playing jump
the newbie), and has a defensible position on the edge of the board.
Turkey, similarly has a corner position, with fewer options in 01 and less
room to make a big screw up over the first few years of the game.
-Adam
"Eric Hunter" <hunter90@comcast.not> wrote in message
news:MfmdnQ_FJporcWHfRVn-hw@comcast.com...
> Zero wrote:
>> IF you are a newbie, what is the best power to play to understand the
>> game.
>
> Understanding the game is a matter of understanding the
> people you are playing with/against, much more than
> understanding the powers.
>
>> something that is easy and you won't get eliminated so quickly
>
> Turkey is easiest to defend, France is probably the strongest,
> though those judgments are often a matter of playing style,
> rather than board geography.
>
>> or maybe you can suggest something that you get eliminated quickly
>> too.
>
> Austria is often the first power eliminated. As Austria you
> need to talk to everyone, and get at least two of Italy, Russia
> and Turkey to not target you. It can be a good way to learn.
>
> Eric.
> --
>