G
Guest
Guest
Archived from groups: rec.games.empire (More info?)
Current rads usage is very unrealistic/poor playability. Here is my
fix for the problem. RADS should have HALFLIFE (as in physics, not
couterstrike wise guy) based on etu so they penalize early adopters
that stockpile before the 25th update. i.e., if you mine uranium too
early, it all disappears into rads and causes plague. But as
compensation, firing BONUS goes to +5 since you now have plenty of
deplete uranium shells.
This should make the game both more playable (lower micromanagement)
add realism and be simple to code. A few quick patches to update.c
should do the trick.
EmpireKing
Current rads usage is very unrealistic/poor playability. Here is my
fix for the problem. RADS should have HALFLIFE (as in physics, not
couterstrike wise guy) based on etu so they penalize early adopters
that stockpile before the 25th update. i.e., if you mine uranium too
early, it all disappears into rads and causes plague. But as
compensation, firing BONUS goes to +5 since you now have plenty of
deplete uranium shells.
This should make the game both more playable (lower micromanagement)
add realism and be simple to code. A few quick patches to update.c
should do the trick.
EmpireKing