Archived from groups: rec.games.empire (
More info?)
Bungholio wrote:
> GAME DETAILS:
>
>
> EMPIREHOST: sheepfarm.game-host.org
> EMPIREPORT: 6665
>
> Update Schedule: 1 Update / 24 hours (at 10pm EST)
> Registration Ends: 6pm (EST), Wednesday June 23rd, 2004.
> Game Opens: Thursday AM, June24th, 2004.
> First Update: 10pm (EST), Friday June25th, 2004.
>
> After the first 2 weeks of play, deity will consider reducing update
> schedule by dropping days such as saturday or wed/sat with majority player
> vote.
>
> Game Highlights:
>
> 1) Players get choice from 3 formats of Start Islands, each with a mixture
> of industrial, plains, and mountains, and each having
> benefits/vulnerabilities. Start Islands have 55 total sectors with
> uniform
> resources. 6-10 sectors of water between start islands.
>
> 2) Gold only in mountains, so banks will not be primary sources of runaway
> cash. Gorenew enabled.
>
> 3) Market is enabled, but the time to sell is equal to one-update period
> to
> reduce "Market Abuses". Trade, however, has about a one-half-update
> period to allow for Tech Toys to be traded.
>
> 4) There are expansion islands, players will have to search for them.
>
> 5) No food. This reduces micromanagement and removes an early fodder
> indicator.
>
> 6) Rolling Avail, with 333 roll-over.
>
> 7) Tech at log base 2.25, all bleed (50%).
>
> 8) Game code is standard 4.2.15 with standard units/planes/ships lists,
> but units have 1/2 mob gain and 1/2 max mob from standard.
>
> 9) Deity will NOT be playing.
>
> 10) countries start with 4 sanctuaries, to get the game started quicker
>
> 11) home continents come with a 100% centrally located fort (with 10g 50s)
>
> 12) Deity will not ask for player's "rank", as I will be treating all
> players equally.
>
> 13) Deity is requiring a minimum of 8 players for the game, this is so
> that players who think that they might want to play, but don't want to get
> stuck in a tiny game will have an out in the event that the minimum game
> roster is not met.
>
>
> Start Island Choices:
> players must select one. failure to select will result in a random
> selection.
> (note these look better on the webpage or in courrier font)
>
> Vanilla
> . . . . . . . . . . .
> . . ^ ~ ~ ~ ~ ^ . . .
> . - - - - - - - - - .
> . - - - - - - - - . .
> . ~ - s s f s s - ~ .
> . - - - - - - - - . .
> . - - - - ^ - - - - .
> . . ^ ~ ~ ~ ~ ^ . . .
> . . . . . . . . . . .
> This is a nice safe and protective map.
> 40 industrial,
> 10 plains
> 5 mountains
>
>
> Chocolate
> . . . . . . . . . . . .
> . . . . . . ^ . . . . .
> . . . . . - - . . . . .
> . . . . . - - - . . . .
> . . . . ~ - - ~ . . . .
> . . . . - - ^ - - . . .
> . . . - - s s - - . . .
> . . . ~ - - f - - ~ . .
> . . - - - s s - - - . .
> . . - - - - ^ - - - - .
> . ^ - ~ ~ ~ ~ ~ ~ - ^ .
> . . . . . . . . . . . .
> This map is a little more adventurous, but still fairly safe.
> 40 industrial
> 10 plains
> 5 mountains
>
>
> Strawberry
> . . . . . . . . . . . . .
> . . . . ^ . . . . ^ . . .
> . . . . - - . - - . . . .
> . . . . - - - - - - . . .
> . . . . - - . - - . . . .
> . . . - - . ~ ~ . - - . .
> . ~ - s s ~ f ~ s s - ~ .
> . . . - - . ~ ~ . - - . .
> . . . . - ^ . - - . . . .
> . . . . - - - - - - . . .
> . . . . - - . - - . . . .
> . . . . ^ . . . . ^ . . .
> . . . . . . . . . . . . .
> This map is risky, but you get 5% extra industrial sectors in exchange for
> that risk. Also, distribution may be tricky.
> 42 industrial
> 8 plains
> 5 mountains
>
>
> NOTE: YOUR ACTUAL MAP MAY ROTATE +/-60degrees OR FLIP 180degrees or BOTH.
>
>
>
>
> Win Conditions:
> None. This game is a free for all. If you wish to ally with everyone
> then so be it, however lame and unhonorable as it may be, not that I am
> judgemental or anything (LOL!)..
>
>
> Version Report:
> Empire 4.2.15
> (KSU distribution 1.04, Chainsaw version 4.00, Wolfpack version 2.15)
>
> The following parameters have been set for this game:
> World size is "40x20 * number_of_players".
> There can be up to 99 countries.
> By default, countries use their own coordinate system.
>
> An Empire time unit is 1440 seconds long.
> Use the 'update' command to find out the time of the next update.
> The current time is Thu Jun 10 20:52:02.
> An update consists of 60 empire time units.
> Each country is allowed to be logged in 1200 minutes a day.
> It takes 8.33 civilians to produce a BTU in one time unit.
>
> A non-aggi, 100 fertility sector can grow 0.12 food per etu.
> 1000 civilians will harvest 1.3 food per etu.
> 1000 civilians will give birth to 5.0 babies per etu.
> 1000 uncompensated workers will give birth to 2.5 babies.
> In one time unit, 1000 people eat 0.5 units of food.
> 1000 babies eat 6.0 units of food becoming adults.
> No food is needed!!
>
> Banks pay $250.00 in interest per 1000 gold bars per etu.
> 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
> 1000 active military cost $83.33, reserves cost $8.33.
> Up to 333 avail can roll over an update.
> Happiness p.e. requires 1 happy stroller per 10000 civ.
> Education p.e. requires 1 class of graduates per 10000 civ.
> Happiness is averaged over 64 time units.
> Education is averaged over 192 time units.
> The technology/research boost you get from the world is 50.00%.
> Nation levels (tech etc.) decline 1% every 96 time units.
> Tech Buildup is limited to logarithmic growth (base 2.25) after 1.00.
>
> Sectors Ships Planes Units
> Maximum mobility 127 127 127 63
> Max mob gain per update 60 90 60 30
> Max eff gain per update -- 100 100 100
>
> Ships on autonavigation may use 6 cargo holds per ship.
> The tax you pay on selling things on the trading block is 10.0%
> The tax you pay on buying commodities on the market is 10.0%
>
> Fire ranges are scaled by 1.00
>
> Options enabled in this game:
> ALL_BLEED, BRIDGETOWERS, DEMANDUPDATE, EASY_BRIDGES, FALLOUT,
> GODNEWS, GO_RENEW, INTERDICT_ATT, LANDSPIES, LOANS, MARKET,
> NEUTRON, NO_PLAGUE, NOFOOD, NOMOBCOST, NUKEFAILDETONATE, ORBIT,
> PINPOINTMISSILE, PLANENAMES, SAIL, SHIPNAMES, SHOWPLANE, TECH_POP,
> TREATIES, UPDATESCHED
>
> Options disabled in this game:
> BIG_CITY, BLITZ, DEFENSE_INFRA, DRNUKE, FUEL, HIDDEN,
> LOSE_CONTACT, MOB_ACCESS, NO_FORT_FIRE, NO_HCMS, NO_LCMS, NO_OIL,
> NONUKES,
> RES_POP,
> SLOW_WAR, SNEAK_ATTACK, SUPER_BARS, TRADESHIPS,
>
> "info Options" for a detailed list of options and descriptions
>
> The person to annoy if something goes wrong is:
> Bungholio
> (empire_bungholio@verizon.net).
> You can get your own copy of the source using:
>
ftp://ftp.wolfpackempire.com/pub/empire/server or
> http://www.wolfpackempire.com/
>
>
> HOW TO PLAY:
> Send Email to: empire_bungholioNO@SPAMverizon.net (remove NO & SPAM) with:
> Subject: Empire PettingZoo
> Country Name:
> Password:
> Email Address:
> Map Selection: (vanilla/chocolate/strawberry)
>
>
> System Info:
> Celeron 366
> 160MB RAM
> 10GB HDD
> Win2K
> DSL 1.5M/128k
> 15" SVGA Color Monitor!
>
>
> Deity Credentials: Bungholio has been playing actively for approx 7
> years. He has a good understanding of game balance and interest in
> designing the game for fairness.
>
>
> NOTICE: INFORMATION CONTAINED HERE IS SUBJECT TO CHANGE PRIOR TO THE
> START
> OF THE GAME. IT IS THE PLAYER'S RESPONSIBILITY TO VERIFY THE ACTUAL
> GAME'S SETTINGS. DEITY IS MAKING A BEST EFFORT TO RELAY INTENDED GAME
> CONFIGURATION, AND DOES NOT PLAN ON MAKING ANY MAJOR DEVIATIONS TO THESE
> PUBLISHED PARAMETERS, BUT SOME MINOR CHANGES WILL LIKELY RESULT TO ADJUST
> FOR PLAYER BASE, ETC.
I'm in. I'm not baaaaaaaa-shful! Will send email with dessert choices.
Thanks, Kelly
--
=================================================================
"One day I will come back, yes, I will come back. Until then, there must be
no regrets, no tears, no anxieties. Just go forward in all your beliefs,
and prove to me that I am correct in mine. Goodbye, Susan."
The Doctor, in "The Dalek Invasion of Earth"