G
Guest
Guest
Archived from groups: rec.games.empire (More info?)
1) I really didn't miss land units all that much. I'm suprised by that.
2) I did miss retreat, I also very much disliked NOMOBCOST turned off, If
forts can fire off rounds like a submachine gun, why can't my ships.
3) Mixed feelings on anti. I dislike anti, I think the game is better
without it, but I believe successful anti's help your sector loyalty (It
took way too long to old_own a sector this game) and killing off that last
che or two in a sector was a pain in the butt.
4) I still think tech grew way to fast this game in comparison to eff/mob
gain of planes and ships , even a 30pt gain/update would have balanced this
out better
5) Banks are way to juicy of a target, defense is all but impossible,
"improve" would have helped (you can move bars around somewhat then)
6) BTU's are an annoyance. Need lots of BTU's? Log in, wait a few hours,
use up BTU's, quit-restart-and you have a fresh batch of 640. At least give
me a "refresh btu" command, that bypasses the 1 minute log-out log-in
annoyance.
7) Submarines were perfect in this game
8) Ore seemed a bit too plentiful (or maybe this was because I actually had
an uninterrupted economy this game) But it was nice not having to plan out
LCM/HCM production every update
9) High tech F1/F2's were way too strong. Cost/Damage ratio better than
JF1's.
I remember more, Thanks again to the Dieties for running this game, I had a
blast, and I'll see you all in the next long term game
Mark
Manetheren (Yes, I had my country name mis-spelled the entire game)
1) I really didn't miss land units all that much. I'm suprised by that.
2) I did miss retreat, I also very much disliked NOMOBCOST turned off, If
forts can fire off rounds like a submachine gun, why can't my ships.
3) Mixed feelings on anti. I dislike anti, I think the game is better
without it, but I believe successful anti's help your sector loyalty (It
took way too long to old_own a sector this game) and killing off that last
che or two in a sector was a pain in the butt.
4) I still think tech grew way to fast this game in comparison to eff/mob
gain of planes and ships , even a 30pt gain/update would have balanced this
out better
5) Banks are way to juicy of a target, defense is all but impossible,
"improve" would have helped (you can move bars around somewhat then)
6) BTU's are an annoyance. Need lots of BTU's? Log in, wait a few hours,
use up BTU's, quit-restart-and you have a fresh batch of 640. At least give
me a "refresh btu" command, that bypasses the 1 minute log-out log-in
annoyance.
7) Submarines were perfect in this game
8) Ore seemed a bit too plentiful (or maybe this was because I actually had
an uninterrupted economy this game) But it was nice not having to plan out
LCM/HCM production every update
9) High tech F1/F2's were way too strong. Cost/Damage ratio better than
JF1's.
I remember more, Thanks again to the Dieties for running this game, I had a
blast, and I'll see you all in the next long term game
Mark
Manetheren (Yes, I had my country name mis-spelled the entire game)