Archived from groups: rec.games.empire (More info?)
Well, we ran the first 2K4 Empire test game into the ground. There were
a couple of obvious flaws with che, ship firing ranges, revolting, and
sector oldowners.
After hiring a brilliant consultant that worked for free (okay, it was me)
it looks like all the above problems were fixed. At least I believe they
were fixed.
I have also since made a few more minor changes. (EASY_BRIDGE had to go.
But they always get abused in blitz type games.) I've added a few units
and ships and tweaked the plane ranges again.
Now, for those of you who weren't paying attention last time because you
got your thumb stuck in your beer bottle, Empire 2K4 is an experimental
brand of Empire. Aside from a few this's and that's, the major addition
to the game is a few new layers of micro-management. Okay, okay, just kidding.
2K4 adds a new feature to the game called Country Attributes.
There are 7 different attributes you can choose from when you break. All
of them are described in the info file "2K4". I won't belabor the newsgroup
with them. You may log onto the server's visitor account and read all you
want.
Test game #2 is now up. The host/port is multi.usr.ch/6665. Countries
are numbered 1-20. Updates are scheduled every 4 hours and use up 32 ETUs.
Curently the updates are disabled. I will enable them in less than 24
hours. I'd also include the "version" output, but for the most part that
doesn't apply (unless you really really have to know just how much tax money
your civ's are going to pay.)
Oh, for those of you who played in the last game, thanks. You were a big
help. Also, I deep-sixed all those plains sectors. Man, were those ugly
to look at.
Pat
AKA Overlord
Well, we ran the first 2K4 Empire test game into the ground. There were
a couple of obvious flaws with che, ship firing ranges, revolting, and
sector oldowners.
After hiring a brilliant consultant that worked for free (okay, it was me)
it looks like all the above problems were fixed. At least I believe they
were fixed.
I have also since made a few more minor changes. (EASY_BRIDGE had to go.
But they always get abused in blitz type games.) I've added a few units
and ships and tweaked the plane ranges again.
Now, for those of you who weren't paying attention last time because you
got your thumb stuck in your beer bottle, Empire 2K4 is an experimental
brand of Empire. Aside from a few this's and that's, the major addition
to the game is a few new layers of micro-management. Okay, okay, just kidding.
2K4 adds a new feature to the game called Country Attributes.
There are 7 different attributes you can choose from when you break. All
of them are described in the info file "2K4". I won't belabor the newsgroup
with them. You may log onto the server's visitor account and read all you
want.
Test game #2 is now up. The host/port is multi.usr.ch/6665. Countries
are numbered 1-20. Updates are scheduled every 4 hours and use up 32 ETUs.
Curently the updates are disabled. I will enable them in less than 24
hours. I'd also include the "version" output, but for the most part that
doesn't apply (unless you really really have to know just how much tax money
your civ's are going to pay.)
Oh, for those of you who played in the last game, thanks. You were a big
help. Also, I deep-sixed all those plains sectors. Man, were those ugly
to look at.
Pat
AKA Overlord