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Archived from groups: rec.games.empire (More info?)
We are happy to announce that Empire 4.2.18 is now available. You may
find it and lots of other information on Empire at the following
location:
http://www.wolfpackempire.com
You can download the server at
http://www.wolfpackempire.com/Downloads/server/empire-4.2.18.tar.gz
or from SourceForge at
http://sourceforge.net/projects/empserver/
This release fixes several abusable loopholes. Player visible changes
include changes to fishing and offshore oil drilling, and new and
fixed selectors. Deity visible changes include configurable
announcement and news expiry.
Deities are urged to use this release for new games. Upgrading
mid-game is not supported. We are not aware of any specific reason
why upgrading from at least 4.2.14 should fail, so you might wish to
push your luck.
There is no separate client release 4.2.18, as the client did not
change since 4.2.14.
Any bugs or problems, send e-mail to: wolfpack@wolfpackempire.com.
Change log:
Changes to Empire 4.2.18 - Tue Sep 7 14:08:59 UTC 2004
* Fix info to accept abbreviated arguments under Windows. From Ron
Koenderink.
* Buying planes or land units loaded on something didn't work when
that something moved.
* Fix a bug that could produce update cascades with update policy
UDP_TIMES.
* Fix delivery and distribution to grant packing bonus only to
efficient sectors, just like move. Previously, delivery ignored
efficiency, and distribution behaved as if it were an efficient
sector without special bonuses.
* New sector selectors loyal, access; ship selectors radius, access,
xbuilt, ybuilt, builder, name; plane selectors radius, access,
theta; land unit selectors radius, react, nland, access; lost
selector id.
* Fix sector selectors che, che_target; plane selectors att, def;
nuke selector types; treaty selector exp; news selector time;
commodity selectors type, xbuy, ybuy.
* Option PLANENAMES is no longer optional.
* Ensure config parameter variables and their description in
configkeys[] are consistent. Inconsistencies there caused bugs in
the past. From Marc Olzheim.
* Complain if econfig file can't be read.
* Better messages for errors in econfig file.
* Remove unused econfig keys hard_tech and last_demand_update.
* New econfig key news_keep_days to configure news expiry.
* New econfig key anno_keep_days to configure announcement expiry.
* Fix announcement expiry. It leaked file descriptors and memory,
and could corrupt the anno file. From Ron Koenderink.
* New command xdump: experimental extended dump. Disabled for now.
* Bankers no longer round down debts, and they collect interest for
the time debtors are idling at sub-prompts.
* Loan interest calculation was broken at the due date and after a
last payment made at the due date. With luck, debtors could abuse
this to repay loans cheap (they couldn't gain cash, though), sharks
to purchase loans cheap, and creditors to collect excessively.
* Fix major bug in transport that allowed two cooperating countries
to duplicate items.
* Don't report interdiction damage twice when transporting planes.
* Fix message for attempting to transport a plane in a sector not
owned by the player.
* Fix confusing diagnostics when refusing to improve defense because
option DEFENSE_INFRA is off.
* Simplify confusing code in budget.
* Fix spacing in output of budget and show.
* Change one-way plane sorties to match ordinary sorties: offer
carriers regardless of the sector they're in, require carriers to
be efficient.
* Allow `realm #'.
* Don't print owner of incoming missile twice when intercepting it.
* Simplify constituent storage in product characteristics.
* Replace remaining `variables' leftovers; mainly in unit
characteristics.
* Remove leading spaces in deity unit dumps.
* Replace inappropriate uses of compile time constant ETUS by 60.
Deities don't change ETUS, they change etu_per_update by editing
econfig. This nonsense dates back at least to chainsaw 3.31.
* Change ship production (fishing and drilling for oil) to match
sector production. Ship efficiency and tech are now relevant, and
all people on board work. From Ron Koenderink.
* Code cleanups.
* Minor info file fixes.
MD5 checksums:
4b7dc524b842cf39c657aeb0aa9a75a7 empire-4.2.18.tar.gz
c5dd415ca8dd11ce2545d1f1d9b41dc5 empire-info-html-4.2.18.tar.gz
a26c0c4461611a89986d3a69d98ccb93 empire-info-text-4.2.18.tar.gz
Wolfpack! Bringing you the latest and greatest in Empire development and
support, and, in our minds, the best multi-player game around.
Check out Empire at http://www.wolfpackempire.com wolfpack@wolfpackempire.com
We are happy to announce that Empire 4.2.18 is now available. You may
find it and lots of other information on Empire at the following
location:
http://www.wolfpackempire.com
You can download the server at
http://www.wolfpackempire.com/Downloads/server/empire-4.2.18.tar.gz
or from SourceForge at
http://sourceforge.net/projects/empserver/
This release fixes several abusable loopholes. Player visible changes
include changes to fishing and offshore oil drilling, and new and
fixed selectors. Deity visible changes include configurable
announcement and news expiry.
Deities are urged to use this release for new games. Upgrading
mid-game is not supported. We are not aware of any specific reason
why upgrading from at least 4.2.14 should fail, so you might wish to
push your luck.
There is no separate client release 4.2.18, as the client did not
change since 4.2.14.
Any bugs or problems, send e-mail to: wolfpack@wolfpackempire.com.
Change log:
Changes to Empire 4.2.18 - Tue Sep 7 14:08:59 UTC 2004
* Fix info to accept abbreviated arguments under Windows. From Ron
Koenderink.
* Buying planes or land units loaded on something didn't work when
that something moved.
* Fix a bug that could produce update cascades with update policy
UDP_TIMES.
* Fix delivery and distribution to grant packing bonus only to
efficient sectors, just like move. Previously, delivery ignored
efficiency, and distribution behaved as if it were an efficient
sector without special bonuses.
* New sector selectors loyal, access; ship selectors radius, access,
xbuilt, ybuilt, builder, name; plane selectors radius, access,
theta; land unit selectors radius, react, nland, access; lost
selector id.
* Fix sector selectors che, che_target; plane selectors att, def;
nuke selector types; treaty selector exp; news selector time;
commodity selectors type, xbuy, ybuy.
* Option PLANENAMES is no longer optional.
* Ensure config parameter variables and their description in
configkeys[] are consistent. Inconsistencies there caused bugs in
the past. From Marc Olzheim.
* Complain if econfig file can't be read.
* Better messages for errors in econfig file.
* Remove unused econfig keys hard_tech and last_demand_update.
* New econfig key news_keep_days to configure news expiry.
* New econfig key anno_keep_days to configure announcement expiry.
* Fix announcement expiry. It leaked file descriptors and memory,
and could corrupt the anno file. From Ron Koenderink.
* New command xdump: experimental extended dump. Disabled for now.
* Bankers no longer round down debts, and they collect interest for
the time debtors are idling at sub-prompts.
* Loan interest calculation was broken at the due date and after a
last payment made at the due date. With luck, debtors could abuse
this to repay loans cheap (they couldn't gain cash, though), sharks
to purchase loans cheap, and creditors to collect excessively.
* Fix major bug in transport that allowed two cooperating countries
to duplicate items.
* Don't report interdiction damage twice when transporting planes.
* Fix message for attempting to transport a plane in a sector not
owned by the player.
* Fix confusing diagnostics when refusing to improve defense because
option DEFENSE_INFRA is off.
* Simplify confusing code in budget.
* Fix spacing in output of budget and show.
* Change one-way plane sorties to match ordinary sorties: offer
carriers regardless of the sector they're in, require carriers to
be efficient.
* Allow `realm #'.
* Don't print owner of incoming missile twice when intercepting it.
* Simplify constituent storage in product characteristics.
* Replace remaining `variables' leftovers; mainly in unit
characteristics.
* Remove leading spaces in deity unit dumps.
* Replace inappropriate uses of compile time constant ETUS by 60.
Deities don't change ETUS, they change etu_per_update by editing
econfig. This nonsense dates back at least to chainsaw 3.31.
* Change ship production (fishing and drilling for oil) to match
sector production. Ship efficiency and tech are now relevant, and
all people on board work. From Ron Koenderink.
* Code cleanups.
* Minor info file fixes.
MD5 checksums:
4b7dc524b842cf39c657aeb0aa9a75a7 empire-4.2.18.tar.gz
c5dd415ca8dd11ce2545d1f1d9b41dc5 empire-info-html-4.2.18.tar.gz
a26c0c4461611a89986d3a69d98ccb93 empire-info-text-4.2.18.tar.gz
Wolfpack! Bringing you the latest and greatest in Empire development and
support, and, in our minds, the best multi-player game around.
Check out Empire at http://www.wolfpackempire.com wolfpack@wolfpackempire.com