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Improving a sector's visibility

Last response: in Video Games
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Anonymous
September 29, 2004 12:25:53 PM

Archived from groups: rec.games.empire (More info?)

There should be a way to increase a sector's visibility numbers by
parking a zeppelin in a sector. Of course that sector would need to
have fuel and maybe bombs and guns, but it should give any sector
(even an 0% wilderness) view numbers something like 157% of a fully
improved sector to represent the increased distance to the horizon.
Doing so would be a big improvement in realism (and isn't that the
whole point?) and lower micromanagement with only a minor increase in
code complexity. Just my .02 USD.

- James
Anonymous
September 30, 2004 2:40:19 AM

Archived from groups: rec.games.empire (More info?)

I don't see how "parking" a zeppelin could help, since the cockpit
is on the bottom of them so there is virtually zero altitude gain.
Perhaps if zeppelins or baloons had a launch ability, then when
they are airborne they could be used like slow moving satellites.

Bungy


"James Calivar" <amheiserbush@yahoo.com.au> wrote in message
news:8fd1f87.0409290725.381aedb9@posting.google.com...
> There should be a way to increase a sector's visibility numbers by
> parking a zeppelin in a sector. Of course that sector would need to
> have fuel and maybe bombs and guns, but it should give any sector
> (even an 0% wilderness) view numbers something like 157% of a fully
> improved sector to represent the increased distance to the horizon.
> Doing so would be a big improvement in realism (and isn't that the
> whole point?) and lower micromanagement with only a minor increase in
> code complexity. Just my .02 USD.
>
> - James
!