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Archived from groups: rec.games.empire (More info?)
The market is one of the most often overlooked, and one of the more
interesting features of Empire. It really adds a lot of realism to the
game (which is what we're all seeking to simulate after all, right?).
Tradeships are nice for converting cms to $$$, but they are slow and
prone to piracy. The obvious solution: why not just sell your wares on
the open market if you need some cash?
However, I feel something is missing if this is truly intended to
simulate online bidding systems like eBay or amazon.com. What is
needed is some way to give buyer/seller ratings. Obviously, then,
there must be some way for the seller to choose to not deliver the
goods (or the buyer to actually pay the cash) for that to make sense.
For example, with the buy command, you should be prompted "Actually
pay? y/n". Conversely, the sell command could be extend to include a
prompt "Deliver the goods? yes/no/<etu delay>". I feel good
programming dictates that such changes always be orthogonal, therefore
we should put it in the next Wolfpack release.
Naturally, bad behavior such as this would get reported in the
newspaper (along with a negative rating if the other party chooses).
Think of the great new tactics that could then be employed, and the
impact this would have on diplomacy - just like in real life! And
after all, isn't that what it's all about? Anyway, since these are
just an extension of existing APIs none of it should be too hard to
code up.
Regards!
James
The market is one of the most often overlooked, and one of the more
interesting features of Empire. It really adds a lot of realism to the
game (which is what we're all seeking to simulate after all, right?).
Tradeships are nice for converting cms to $$$, but they are slow and
prone to piracy. The obvious solution: why not just sell your wares on
the open market if you need some cash?
However, I feel something is missing if this is truly intended to
simulate online bidding systems like eBay or amazon.com. What is
needed is some way to give buyer/seller ratings. Obviously, then,
there must be some way for the seller to choose to not deliver the
goods (or the buyer to actually pay the cash) for that to make sense.
For example, with the buy command, you should be prompted "Actually
pay? y/n". Conversely, the sell command could be extend to include a
prompt "Deliver the goods? yes/no/<etu delay>". I feel good
programming dictates that such changes always be orthogonal, therefore
we should put it in the next Wolfpack release.
Naturally, bad behavior such as this would get reported in the
newspaper (along with a negative rating if the other party chooses).
Think of the great new tactics that could then be employed, and the
impact this would have on diplomacy - just like in real life! And
after all, isn't that what it's all about? Anyway, since these are
just an extension of existing APIs none of it should be too hard to
code up.
Regards!
James