G
Guest
Guest
Archived from groups: rec.games.empire (More info?)
A new EMPIRE1 has been generated, it lasts 35 days and expires
12 January 2005
- 299x299 sector grid
- 10 islands, everyone starts at EDEN.
- build and movement points accumulate every minute.
- 354 starting time units (that almost 6 hours of accumulated time.)
- ship movement is updated every hour.
- 9999 ship limit (not that it would get that far.)
- 255 player limit (not that it would get that far.)
- Player Identification is created automatically at first log-in.
- Game is always open, no sign ups required (just do it yo'-self.)
- Normal information hiding.
VT or Telnet address is:
hp3000.empireclassic.com
Log in is:
HELLO PLAYER.EMPIRE1
Some bug fixes have been made, it is now Version 3.67.
Revision history is at:
http://hp3000.empireclassic.com/rev_hist.txt
High Scores for previous game at:
http://hp3000.empireclassic.com/highscores/empire1.html
A new EMPIRE1 has been generated, it lasts 35 days and expires
12 January 2005
- 299x299 sector grid
- 10 islands, everyone starts at EDEN.
- build and movement points accumulate every minute.
- 354 starting time units (that almost 6 hours of accumulated time.)
- ship movement is updated every hour.
- 9999 ship limit (not that it would get that far.)
- 255 player limit (not that it would get that far.)
- Player Identification is created automatically at first log-in.
- Game is always open, no sign ups required (just do it yo'-self.)
- Normal information hiding.
VT or Telnet address is:
hp3000.empireclassic.com
Log in is:
HELLO PLAYER.EMPIRE1
Some bug fixes have been made, it is now Version 3.67.
Revision history is at:
http://hp3000.empireclassic.com/rev_hist.txt
High Scores for previous game at:
http://hp3000.empireclassic.com/highscores/empire1.html