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Veteran Units

Forum Video Games : General Discussion Veteran Units

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Archived from groups: rec.games.empire (More info?)

 

Wondering if it might be a good idea to have veteran land units in the
game. Units could gain experience thtough combat which increases their
attack and defence modifiers, up to an maximum of say 50-100%. There
would then be an incentive to keep and repair these older units and
also try to preserve them for important roles (eg leading the assault
on a critical sector).

Whilst one might argue that the experience of the experienced troops
gets diluted out during repair and addition of replacement troops, we
can prob say that the NCOs and officers are retained and it is this
group that enables the unit to maintain its higher status.

Might increase the complexity of the game a little, but doesn't really
have to, as no work from the player is involved. Might add a bit of
interest though.

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Archived from groups: rec.games.empire (More info?)

 

I like the idea. Units can have an experience rating 0-100 which
increases with combat and decreases when repaired due to dilution. They
should also be able to set a lower retreat percentage as they would be
able to sustain more casualties before their morale breaks.

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Archived from groups: rec.games.empire (More info?)

 

That was my original idea for what land unit efficiency would mean when
I first started working on land units back in 1990 or so. Unfortunately
I lost internet access in the middle of the land unit project, probably
due to some misbehavior on my part, and by the time I got back the land
units project had been completed in a different way.

The land units were also only supposed to be able to go a maximum of 3
sectors deep during an invasion during one update period, which would
have kept the game more strategical and less complex.

Comparing empire to chess, in empire you have a lot of moves to make
each update, but most of them are not very intellectually challenging.
In chess you only have a few moves to make each game, but each one is
somewhat intellectually challenging to a certain extent. I wanted to
make the placement of units to be the intellectually challenging part
of empire, so the main factor in winning or losing would be putting
your units in the right sectors, so they would be at the right place
when needed for attack or defense.

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