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Greetings.
I am designing some characters for a GURPS Supers game (4th Ed.). I
have one character who has become a fantasy-style Paladin, complete with
armor and weapons.
The armor is easy (DR). The sword is an Innate Attack with the
appropriate modifiers. His ring of regen is just the Regen Power.
Now, I want to create a magic shield and an amulet of Missile
Deflection. How would I represent those as super-powers in a no-mana world?
The items are just special effects, so there is no need to worry
about any "Focus" (Hero System terminology) type Limitations. These are
just manifestations of his super-power, not really magic items.
Thanks in advance.
Greetings.
I am designing some characters for a GURPS Supers game (4th Ed.). I
have one character who has become a fantasy-style Paladin, complete with
armor and weapons.
The armor is easy (DR). The sword is an Innate Attack with the
appropriate modifiers. His ring of regen is just the Regen Power.
Now, I want to create a magic shield and an amulet of Missile
Deflection. How would I represent those as super-powers in a no-mana world?
The items are just special effects, so there is no need to worry
about any "Focus" (Hero System terminology) type Limitations. These are
just manifestations of his super-power, not really magic items.
Thanks in advance.