Archived from groups: rec.games.frp.gurps (
More info?)
Red Beard wrote:
> On Thu, 02 Dec 2004 10:23:50 GMT, korinNOduvalSPAM@yahoo.it (Korin
> Duval) wrote:
>
>
>>It is +1 or +2 according to the writer AND the artist...
>>In Ultimates he interacts more or less normally with things made for
>>ordinary people, so it's 0 or +1.
>>Older writers depicted him as a real giant, +1 to +2.
>
>
> I was wrong: he's only 6'10"! However, he does weight 900 pounds, and
> he's significantly wider than the average human. All this seems to
> point to SM +1, especially based on his original appearance.
>
> Hulk, also, is only SM +1. Though he's a little taller than
> Juggernaut, he's even wider (and really weird-looking too), and weighs
> 1,040 pounds in his traditional green form (and 900 gray).
>
>
>
>>In the Marvel Encyclopedia it said once (I saw a really OLD version)
>>that the "effortless lift" of the Juggernaut was "over 100 tons",
>>while The Hulk was "over 80 tons"... But The Hulk has also the power
>>of boost his ST by mere rage...
>
>
> Hulk's ST keeps getting greater and greater, but at least he can't
> blow out a star like Superman... yet.
The MSH RPG lists Juggernaut
> as having Unearthly strength (100 tons), and Hulk at Monstrous (80
> tons), though he can go up 3 classes to Shift-Y (unlisted), I believe,
> with rage. I really don't know if Juggernaut's stats are official
> though, since I don't actually have them in a MSH book.
>
>
In one of the Secret Wars series (many years ago) Hulk held up a
mountain that had been dropped on him and others in his group. It
wasn't easy but he did hold it up long enough for Thor to destroy the
mountain with Mjolnir.
>
>>I'm sorry, but if you go into superhero genre, you have to start from
>>the fact they defy normal laws of nature: they are able to create HUGE
>>amounts of energy and/or matter from nothing: lasers, ST,
>>regeneration, telekinesis...
>
>
> In the case of Juggernaut, it's a little easier to write things off as
> being mystical enhancements, since we don't have a set of physics to
> govern magical energies. But characters like Hulk and the X-Men tend
> to operate on exaggerated version of real-world science and phenomena.
>
> My adaptation of the Marvel universe is meant to be a down-to-earth
> version, that players and GMs can "upgrade" if they want more power.
> I think that's better than having to trim down a powerful character,
> and end up short-circuiting their skills and essential abilities.
>
> For example, though I'm a firm believer in Doctor Doom having an IQ of
> 19 or so, my limited version gives him only a 15, plus Gadgeteer and
> perhaps High TL.
>
>
>
>>If you want a "realistic" superhero genre, go for (certain versions
>>of) Batman, or The League Of Extraordinary Gentleman (the COMIC!).
>
>
> I'm also in the process of converting a "down-to-earth" version of the
> Batman characters from the DCU RPG. In fact, I'd say almost all of my
> creations are underpowered. The first Doctor Who only has IQ 15,
> which in my opinion is plenty. By the 7th Doc, it's only up to 17.
>
> My problem is that I'm trying to adapt or convert a dozen different
> genres at the same time. I've begun everything from G.I. Joe to Star
> Trek, but finished hardly any!
>
> -- M.J.