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Archived from groups: rec.games.frp.gurps (More info?)
In thinking about translating some of the rules from _The Primal Order_ into
GURPS 4e I got to thinking about Cosmic applied to Fatigue and Hit Points.
What do people think of the following rules?
Cosmic (+50%) Hit Points are treated as Damage Resistance against non-cosmic
attacks. Additionally, a character with Cosmic Hit Points cannot be reduced
below -10 x _Normal_ Hit Points from non-cosmic damage. (e.g. a character
with 2 normal Hit Points and 18 Cosmic Hit Points cannot go below -20 or -1xHP
from normal damage.) Cosmic Hit Points used to power non-Cosmic abilities are
not taken as damage and do not generate any penalites.
Cosmic (+50%) Fatigue used to power non-Cosmic abilities are available on the
character's next turn. Using Cosmic Fatigue does _not_ mean that the ability
they power becomes Cosmic.
Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/
In thinking about translating some of the rules from _The Primal Order_ into
GURPS 4e I got to thinking about Cosmic applied to Fatigue and Hit Points.
What do people think of the following rules?
Cosmic (+50%) Hit Points are treated as Damage Resistance against non-cosmic
attacks. Additionally, a character with Cosmic Hit Points cannot be reduced
below -10 x _Normal_ Hit Points from non-cosmic damage. (e.g. a character
with 2 normal Hit Points and 18 Cosmic Hit Points cannot go below -20 or -1xHP
from normal damage.) Cosmic Hit Points used to power non-Cosmic abilities are
not taken as damage and do not generate any penalites.
Cosmic (+50%) Fatigue used to power non-Cosmic abilities are available on the
character's next turn. Using Cosmic Fatigue does _not_ mean that the ability
they power becomes Cosmic.
Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/