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"Michael Cule" wrote:
> What would you suggest I do with the characters in my old campaign who
> have large numbers of skills with just half a point in them? (Often things
> they picked up by using the skills under stress.)
>
If in the writeup of the PC the skill is important, then pay the full point.
On the other hand, if it's just a background skill, then drop it down to its
default level - unless there is no default for it.
But the only PCs that'll be feeling the pinch are the ones built with the
'Eidetic Memory tweek'. This is particulary true of those PCs that large
sums of points had to be spent on a small group of skills - like supers,
martial artists and mages (and to a lesser extent, or rather a subset,
linguists). However, now that there is no more flat 40 point disad limit
and I have yet to find an age restriction on skills (since in both Martial
Arts and Magic it is strongly suggested that any skills bought that were not
required for either martial arts or magery count towards a point limit of 1x
character age) that is not that much of a problem.
I don't like the idea of reintroducing the 1/2 point back into the chart
because those 1/2 points made it so darn hard to balance out a character
after awhile that I found I was taking stuff just to be able to spend half a
point.
Quite frankly, I for one will be glad to see more qell-balanced and
well-rounded characters that need to be thought out more.
Dave