Archived from groups: rec.games.frp.gurps (
More info?)
On 3 Mar 2005 22:53:49 -0800, "mogath" <mogath3@aol.com> wrote:
>My son has the little 4 inch GI Joe figures. I was wondering if there
>was a way I could incorporate some rules to these to have them complete
>"missions". Nothing really fancy.
I don't really understand what you mean... Maybe it's me.
You could take a miniature games'system and then "convert" the
different characters (and their abilities) into that rule system. They
already suggested you some.
If you're playing GURPS with the tactical combat, start with a basic,
SIMPLE "G.I.Joe" package (minimum ST and HT, Military Rank, etc.) and
then work around the characters. Then choose what rules to use and
what not to.
You could even include some "cartoonish" rules, for example: "When the
commander of one side shows up after being away (for dramatical
reasons), all soldiers of his faction recover half their wounds
instantly" or "the commander of each side can be killed only by
another commander, not by troops. Troops can incapacitate him, but NOT
kill".
In both cases, see below.
> Haven't used this rules system in
>quite some time. Is there anything out there that I can incorporate so
>his "guys" can do specific tasks, fight battles, meet objectives, etc.
About the "missions", when you have a rules system that satisfies you,
you could make up a point system, even a simple one.
Let's say: +5 points for main objective, +3 for secondary, -1 per
character injured, etc. etc.
Then factor a conversion system: each certain number of point can
upgrade the character.
It's one of the basis of RPG... and computer games, too: finish
mission well => you can upgrade a bit.
>Any help is appreciated. Thanks very much.
If you could focus better what you need, I'll be glad to help more.
These are just simple suggestions.
Korin Duval
--
"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."