Archived from groups: rec.games.frp.gurps (
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> GMs, just curious, what are some of the most bizarre, unlikely things
> you've had players decide to do in response to something you had
> happen, an enemy you presented them with, or what-have-you? I don't
> just mean plans that didn't work, but plans that _couldn't possibly
> work_ (unless you rigged things to save them from their own folly), or
> responses that just made no sense at all. I'm asking especially about
> cases where it wasn't just one player but the whole group that did
> something bizarre.
Ya want a "So there we were" story, eh...
We were playing 1st Ed. Star Wars, with several VERY experienced
characters. Bill ("da Ref") had us on an astroid complex when the Imperials
attacked with Assualt Shuttles. With only three of us, he told us there
were 20 stormtroopers on board, I just cocked my head and said "Yeah, we can
take that. A shuttle would come in handy.." One thermal detanator later,
we were doing mop up on the shuttle, and using it's guns to blow up two
other Assault shuttles. "Uh, the TD destroyed the interior of the bridge,
so you can't fly it".
Suddenly, there was another shuttle, with "lucky shots", and we had to
excape. We just stood in the bay, and waited for it. (Bill looks somewhat
upset by this time.) Deciding to save the TD's for later, we charged up the
gangplank of the next shuttle screaming our usual battle cry of "Force
Point!!!". Three of us took out the entire lot in 2 rounds. Somehow, a
stormtrooper threw a grenade that destroyed the bridge...
Another shuttle appears, a "new, advanced heavy duty model, with 40
stormtoopers". (Funny, never saw that in the Acadamy...) "Yeah, we can
take that. 'Force Point away!!!'" OK, another charge, another three
grenades, another 42 bodies, another blown up bridge from a "lucky
stormtooper throw". (Grrrr...)
Bill was REALLY looking upset that we weren't sticking to "the script" and
running away. Heck, we hadn't even taken a single wound between the three
of us!!! "Well, we'll just have to wait for the next shuttle and be more
careful this time, won't we..." Seems that the next "shuttle" looked more
like an Imperial Destroyer, so we decided to let the script get back on
track and "excape" with the puny little dweebs we were supposed to save.
Too bad, a destroyer would have been a nice thing to take back to the
fleet, but something would have happened to the bridge, I'm sure... <grin>