Archived from groups: rec.games.frp.gurps (
More info?)
When considering disadvantages vs. quirks, the questions is how much of
a problem does it generate for the character? It will depend on the context
so an outsider really can't give you a hard and fast answer.
--
"This isn't rocket science. If it WAS rocket science, I would have a
detailed manual telling me what to do in all contingencies."
"David Johnston" <rgorman@telusplanet.net> wrote in message
news:424b2a70.43561936@news.telusplanet.net...
> On Wed, 30 Mar 2005 22:19:59 -0500, Rob Kelk <robkelk@deadspam.com>
> wrote:
>
>>On Wed, 30 Mar 2005 20:58:54 +0000 (UTC), jmbay@Stanford.EDU (Joseph
>>Michael Bay) wrote:
>>
>>>rgorman@telusplanet.net (David Johnston) writes:
>>>
>>>>On Tue, 29 Mar 2005 13:23:58 +0200, Peter Knutsen
>>>><peter@sagatafl.invalid> wrote:
>>>
>>>>>
>>>>>David Johnston wrote:
>>>>>> OK, so you are a psi on Yrth, or even on Earth. Is "I am a wizard"
>>>>>> really a major delusion? Me, I'm thinking it's more like a quirk.
>>>>>
>>>>>I agree, unless your Delusion means that you must utilize
>>>>>elaborate rituals (chanting, gesturing) and trappings (e.g.a
>>>>> 5 carat opal) to use your "spells".
>>>
>>>>One of the characters has that delusion, plus a limitation on her psi
>>>>powers requiring her to use trappings.
>>>
>>>How's it a delusion then?
>>
>>According to the rules, delusions can be true...
>>
>
> But not when you can easily convince other people that they are true,
> such as, for example, riding your broom around town.
>