G
Guest
Guest
Archived from groups: rec.games.frp.gurps (More info?)
GURPS is a great RPG, so I thought of using it for my needs... By
de-evolving it into a "board-game", I could make (for me and my
friends) a nice game about robots fighting, à la The Transformers: a
certain number of of HIGHLY evolved robots, fighting both by laser
cannons and melee.
I wanted to ask for any suggestions, expecially rule-wise.
1) One of the troubles of making it work with GURPS (with standard PC
building) is the trouble of having extremely high DR. I could work
around this by allowing only Ablative DR, or do you think using a
limited number of CP is enough for "playability"? I don't want to put
a "cap" on any value.
2) the ST factor: I'll go with, more or less, a +10 ST for each SM a
creature has. The range for SM will be from 2 to 6, I suppose. I know
this is quite arbitrary, but it seems good for the game, and realistic
enough (BL is quadratic)
3) The weapons will be charged ALWAYS as "built-in". Same problem as
DR above: how can I discourage the building of BIG-blasting but frail
machines? It would be quite against the spirit of the game.
Korin Duval
--
"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."
GURPS is a great RPG, so I thought of using it for my needs... By
de-evolving it into a "board-game", I could make (for me and my
friends) a nice game about robots fighting, à la The Transformers: a
certain number of of HIGHLY evolved robots, fighting both by laser
cannons and melee.
I wanted to ask for any suggestions, expecially rule-wise.
1) One of the troubles of making it work with GURPS (with standard PC
building) is the trouble of having extremely high DR. I could work
around this by allowing only Ablative DR, or do you think using a
limited number of CP is enough for "playability"? I don't want to put
a "cap" on any value.
2) the ST factor: I'll go with, more or less, a +10 ST for each SM a
creature has. The range for SM will be from 2 to 6, I suppose. I know
this is quite arbitrary, but it seems good for the game, and realistic
enough (BL is quadratic)
3) The weapons will be charged ALWAYS as "built-in". Same problem as
DR above: how can I discourage the building of BIG-blasting but frail
machines? It would be quite against the spirit of the game.
Korin Duval
--
"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."