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Archived from groups: rec.games.frp.gurps (More info?)
Anyone know of an algorithm converting G.U.R.P.S. dice of damage to pounds
of motive force? Specifically, it was the practice of submarine captains in
mid to late WWII to rig torpedoes to detonate underneath target surface
ships. The magnetically fused warhead would (ideally) detonate just under
the keel, raising the ship out of the water and, hopefully, breaking her
spine. Obviously, one needs to ensure that the amount of explosive charge
is adequate to the job, but Vehicles 2nd is silent on this. I figure having
a conversion ought to be helpful in moving other things via explosives as
well...
Anyone know of an algorithm converting G.U.R.P.S. dice of damage to pounds
of motive force? Specifically, it was the practice of submarine captains in
mid to late WWII to rig torpedoes to detonate underneath target surface
ships. The magnetically fused warhead would (ideally) detonate just under
the keel, raising the ship out of the water and, hopefully, breaking her
spine. Obviously, one needs to ensure that the amount of explosive charge
is adequate to the job, but Vehicles 2nd is silent on this. I figure having
a conversion ought to be helpful in moving other things via explosives as
well...