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Archived from groups: rec.games.frp.gurps (More info?)
Now another one...
NAME: UNKNOWN (as of 1941)
CODE NAME: "The Marquis"
HAIR: Silver-gray
EYES: Blue
HEIGHT: 5'11"
WEIGHT: ~175 lbs
SETTING: 1914-1945
IQ 13
DX 14
ST 12
HT 12
ADVANTAGES
Alertness (2)
Charisma (2)
Common Sense
Strong Will (2)
Unusual Background [Trained by the Unity]
ALLY/ALLY GROUP(s)
Personal Followers (10-30 people, above average, almost all the
time)
ALTERNATE IDENTITIES (3 regular, solid ones, worth +25 pts)
Contacts (multiple contacts around world, 20 pts worth)
PATRONS(s)
'The Unity' (very powerful, secret, appears rarely, provides money
and equipment, requires duties) +20 pts
Nazi Intelligence Services and Gestapo (large groups, powerful,
appear sometimes)
DISADVANTAGES
Addiction (ryshyl herb, rare, legal, dangerous) -10
Intolerance (American military personnel, esp U.S. Army)
Lecherous
Megalomania
Sadism
ENEMIES
U.S. Army Intelligence Special Operations Taskforce Able Charlie
Echo Seven (secret, powerful, small, connected, regularly) -15
Nathaniel Conners (personal enemy, above average, driven, connected,
appears regularly) -10
QUIRKS
1. Careful of grammar, speaks precisely (unless 'in character')
2. Always carries a dagger or knife
3. Enjoys seduction of married women
4. Fond of fine French wines
5. Hates dogs (this is usually mutual, for reasons see below)
PSIONIC POWERS/SKILLS
ESP Power 10
Clairvoyance 13
Precognition 12
Combat Sense 14
BIOPSIONICS Power 8
Life Extension 18
Metabolism Control 18
Healing (self-only) 16
PSYCHOKINESIS Power 7
Telekinesis 14
TELEPATHY Power 6 (with extended range under some conditions)
Telereceive 13
Telesend 13
Psi-sense 12
Mental Blow 13
Mental Stab 12
Suggest 12
SKILLS
Riding 14
Teamster 12
Dancing 16
Play Piano 16
Writing 14
Swimming 16
Fencing 17
Guns 16
Knife 16
Garrote 16
Whip 15 (familiar both as weapon and for inflicting pain)
Cooking 17
Physician 20
Surgeon 16
Diagnosis 17
First Aid 17
Law 13
History 17
Literature 16
Administration 16
Acting 14
Diplomacy 16
Fast-Talk 15
Leadership 12
Politics 17
Savoir-Faire 17
Detect Lies 17
Disguise 17
Escape 16
Forgery 17
Holdout 16
Interrogation 16
Pickpocket 15
Stealth 15
Streetwise 20
Drive (car) 16
Chess 17
LANGUAGE SKILLS
German (native) 18
French 17
English 15
Spanking 15
NOTE: He also possesses a useful smattering (very high defaults) of
some other languages.
AREA KNOWLEDGE(s)
Europe (generally) 17
North America (generally) 15
Paris 19
Berlin 19
Chicago 12
NYC 13
London 14
Germany 18
France 17
HIDDEN LORE(s)
Atlantean 19
Avataric 13
City Secrets
Berlin 16
Paris 16
Now another one...
NAME: UNKNOWN (as of 1941)
CODE NAME: "The Marquis"
HAIR: Silver-gray
EYES: Blue
HEIGHT: 5'11"
WEIGHT: ~175 lbs
SETTING: 1914-1945
IQ 13
DX 14
ST 12
HT 12
ADVANTAGES
Alertness (2)
Charisma (2)
Common Sense
Strong Will (2)
Unusual Background [Trained by the Unity]
ALLY/ALLY GROUP(s)
Personal Followers (10-30 people, above average, almost all the
time)
ALTERNATE IDENTITIES (3 regular, solid ones, worth +25 pts)
Contacts (multiple contacts around world, 20 pts worth)
PATRONS(s)
'The Unity' (very powerful, secret, appears rarely, provides money
and equipment, requires duties) +20 pts
Nazi Intelligence Services and Gestapo (large groups, powerful,
appear sometimes)
DISADVANTAGES
Addiction (ryshyl herb, rare, legal, dangerous) -10
Intolerance (American military personnel, esp U.S. Army)
Lecherous
Megalomania
Sadism
ENEMIES
U.S. Army Intelligence Special Operations Taskforce Able Charlie
Echo Seven (secret, powerful, small, connected, regularly) -15
Nathaniel Conners (personal enemy, above average, driven, connected,
appears regularly) -10
QUIRKS
1. Careful of grammar, speaks precisely (unless 'in character')
2. Always carries a dagger or knife
3. Enjoys seduction of married women
4. Fond of fine French wines
5. Hates dogs (this is usually mutual, for reasons see below)
PSIONIC POWERS/SKILLS
ESP Power 10
Clairvoyance 13
Precognition 12
Combat Sense 14
BIOPSIONICS Power 8
Life Extension 18
Metabolism Control 18
Healing (self-only) 16
PSYCHOKINESIS Power 7
Telekinesis 14
TELEPATHY Power 6 (with extended range under some conditions)
Telereceive 13
Telesend 13
Psi-sense 12
Mental Blow 13
Mental Stab 12
Suggest 12
SKILLS
Riding 14
Teamster 12
Dancing 16
Play Piano 16
Writing 14
Swimming 16
Fencing 17
Guns 16
Knife 16
Garrote 16
Whip 15 (familiar both as weapon and for inflicting pain)
Cooking 17
Physician 20
Surgeon 16
Diagnosis 17
First Aid 17
Law 13
History 17
Literature 16
Administration 16
Acting 14
Diplomacy 16
Fast-Talk 15
Leadership 12
Politics 17
Savoir-Faire 17
Detect Lies 17
Disguise 17
Escape 16
Forgery 17
Holdout 16
Interrogation 16
Pickpocket 15
Stealth 15
Streetwise 20
Drive (car) 16
Chess 17
LANGUAGE SKILLS
German (native) 18
French 17
English 15
Spanking 15
NOTE: He also possesses a useful smattering (very high defaults) of
some other languages.
AREA KNOWLEDGE(s)
Europe (generally) 17
North America (generally) 15
Paris 19
Berlin 19
Chicago 12
NYC 13
London 14
Germany 18
France 17
HIDDEN LORE(s)
Atlantean 19
Avataric 13
City Secrets
Berlin 16
Paris 16