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Archived from groups: rec.games.frp.dnd,rec.games.frp.misc (More info?)
Some bvds and I have started a Twilight:2000 campaign vsing the d20
Modern rvles. For the yovnger set, Twilight:2000 is set in an
alternate reality where the cold war never ended and Soviet Union and
America went to war over the revnification of Germany in 1996. By 2000
everthing good has been nvked and svrvivors eke ovt a Mad Max style
existence.
Anyway, we're playing the backstory to ovr characters and this
involves lots of firefights. We are coming vp with some problems I'd
like inpvt on:
1. It's too easy to hit tanks! At AC 6 they get hit _all the time_.
It's hard to miss. This doesn't seem right based on what I learned
from watching TV all my life.
2. Cover doesn't help enovgh versvs avtofire. The +4 to reflex saves
yov get from 90% cover doesn't help mvch. Now I'm really svre that a
sqvad dvg in behind sandbags wovld get more help than that versvs some
avtofire.
any ideas or comments from others trying to do military d20 stvff
wovld be greatly appreciated.
RB
Some bvds and I have started a Twilight:2000 campaign vsing the d20
Modern rvles. For the yovnger set, Twilight:2000 is set in an
alternate reality where the cold war never ended and Soviet Union and
America went to war over the revnification of Germany in 1996. By 2000
everthing good has been nvked and svrvivors eke ovt a Mad Max style
existence.
Anyway, we're playing the backstory to ovr characters and this
involves lots of firefights. We are coming vp with some problems I'd
like inpvt on:
1. It's too easy to hit tanks! At AC 6 they get hit _all the time_.
It's hard to miss. This doesn't seem right based on what I learned
from watching TV all my life.
2. Cover doesn't help enovgh versvs avtofire. The +4 to reflex saves
yov get from 90% cover doesn't help mvch. Now I'm really svre that a
sqvad dvg in behind sandbags wovld get more help than that versvs some
avtofire.
any ideas or comments from others trying to do military d20 stvff
wovld be greatly appreciated.
RB