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This is mainly a question for those familiar with the Forgotten Futures
rules etc.
The next release of the RPG (the tenth) will incorporate a re-write of
the rules. Mostly things will remain the same, but I want to get rid of
some rather clunky text, clarify a few points that aren't clear, and
incorporate some stuff from the various worldbooks that seems to be
generally useful; things like the melodrama rules from FF VI, the magic
rules from FF IX, some gadgets from various worldbooks, etc. I don't
want to make any fundamental changes that would make old material
incompatible with the new rules.
Having said this, one fairly important change that's been suggested is
to get rid of the attacking / defending table that's used to resolve
most situations, replacing it with a rule that's something like this:
Roll 2D6
* Add Difficulty or the opponent's skill
* Subtract the skill or characteristic you're using
* If the modified result is 7 or less you succeed
* If the Difficulty is 8 or less and you roll 2 you succeed.
* 12 is always a failure
This is essentially the rule behind the table, and after you've played
the game a while you tend to know what to roll without referring to it.
Stating it implicitly, rather than using the table, won't require any
changes to the system, apart from changes to the wording at a few points
in the actual rules.
My question then is; do you think that this change is a good idea? And
if I do make this change, should I leave the table and stuff related to
it as an appendix, or leave it out completely?
--
Marcus L. Rowland http://www.forgottenfutures.com/
LJ:ffutures http://homepage.ntlworld.com/forgottenfutures/
Forgotten Futures - The Scientific Romance Role Playing Game
"Life is chaos; Chaos is life; Control is an illusion." - Andromeda
This is mainly a question for those familiar with the Forgotten Futures
rules etc.
The next release of the RPG (the tenth) will incorporate a re-write of
the rules. Mostly things will remain the same, but I want to get rid of
some rather clunky text, clarify a few points that aren't clear, and
incorporate some stuff from the various worldbooks that seems to be
generally useful; things like the melodrama rules from FF VI, the magic
rules from FF IX, some gadgets from various worldbooks, etc. I don't
want to make any fundamental changes that would make old material
incompatible with the new rules.
Having said this, one fairly important change that's been suggested is
to get rid of the attacking / defending table that's used to resolve
most situations, replacing it with a rule that's something like this:
Roll 2D6
* Add Difficulty or the opponent's skill
* Subtract the skill or characteristic you're using
* If the modified result is 7 or less you succeed
* If the Difficulty is 8 or less and you roll 2 you succeed.
* 12 is always a failure
This is essentially the rule behind the table, and after you've played
the game a while you tend to know what to roll without referring to it.
Stating it implicitly, rather than using the table, won't require any
changes to the system, apart from changes to the wording at a few points
in the actual rules.
My question then is; do you think that this change is a good idea? And
if I do make this change, should I leave the table and stuff related to
it as an appendix, or leave it out completely?
--
Marcus L. Rowland http://www.forgottenfutures.com/
LJ:ffutures http://homepage.ntlworld.com/forgottenfutures/
Forgotten Futures - The Scientific Romance Role Playing Game
"Life is chaos; Chaos is life; Control is an illusion." - Andromeda