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Archived from groups: rec.games.frp.misc,rec.games.frp.cyber,alt.games.shadowrun,alt.history.future (More info?)
I've never been completely satisfied with the future history presented
in the Shadowrun series. for those of you who don't know, shadowrun is
a roleplaying game(and, later, a series of spun-off novels) that takes
place in a dystopian future, where magic (and the accompanying
bogeymen) have returned; people alter themselves with cyberware
(sometimes becoming inhuman) to jack into the 'grid', and
megacorporations have established themselves as sovreign entities and
superpowers.
There are many reasons that the future history presented in those books
bothers me, but the big sticking points for me are:
1) the history concentrates too much on North America and Europe. One
of the bigger events in Future american history involves the resurgence
of the Native American peoples. Other repressed native cultures (such
as Aboriginal Austrailians and central Asians) are virtually ignored.
They go into great detail defining borders for various territories in
North America, but don't even bother with Africa; the one map I've seen
had the whole continent as a big green blob.
2) the UCAS. (that's 'United Canadian and American States'.) Despite
the trouble that both nations get into, I cannot ever imagine the two
ever merging (and not just because of the south, which BTW secceded
again). Their legal and historical differences are just too great. I
could see one invading and annexing the other, but that's not how it
happens as written.
3) Japan. after more than half a century of being taught that war is
never the answer, Japan suddenly become an empire again and starts
invading countries across the pacific rim. 2+ generations don't get
this drilled into their heads in school just to toss it out the window
as soon as seems handy. Also, the Nuyen(the world currency, by the way)
is basically an electronic credit system. Despite their gadget-lust, if
you go shopping in Tokyo today armed only with a credit card, you
aren't going to get much shopping done. ATMs are a rarity; they prefer
human tellers, despite bankers hours that would make American banks
look like sweatshops. The Japanese just love cash. Jumping from that to
a completely electronic currency (that is adopted worldwide, no less)
is just too big a jump to be beleiveable.
4) the megacorps. Most of the megacorporations in Shadowrun seem to pop
up out of nowhere; one could not, generally, trace their lineage to
modern companies. corporate names one might recognize are almost never
used. For a publisher in the US, this was probably a prudent move
(defamation suits and all that) but I can't imagine today's big
businesses just dissapearing.
5) it happens at a very erratic pace. For example, optical computers,
according to the standard story, appeared in 2002. Cyberware comes
online in 2025. And yet, the first deckers don't appear for another 4
years, and only then in response to a nasty virus; they breeze through
the computer security of every system they encounter. 4 years isn't a
long time, but you'd think some wacko would try to plug into the net
before that.
Because of all this, I'm thinking of starting over. I want to rewrite
the whole shebang, but get a similar outcome. I'm not trying to get rid
of the feel of the thing; I just don't want it to be quite so
improbable. But I wonder wether I should bother. If people don't think
it's broke, why should I fix it?
So, should I bother? Do you have any suggestions?
TIA
I've never been completely satisfied with the future history presented
in the Shadowrun series. for those of you who don't know, shadowrun is
a roleplaying game(and, later, a series of spun-off novels) that takes
place in a dystopian future, where magic (and the accompanying
bogeymen) have returned; people alter themselves with cyberware
(sometimes becoming inhuman) to jack into the 'grid', and
megacorporations have established themselves as sovreign entities and
superpowers.
There are many reasons that the future history presented in those books
bothers me, but the big sticking points for me are:
1) the history concentrates too much on North America and Europe. One
of the bigger events in Future american history involves the resurgence
of the Native American peoples. Other repressed native cultures (such
as Aboriginal Austrailians and central Asians) are virtually ignored.
They go into great detail defining borders for various territories in
North America, but don't even bother with Africa; the one map I've seen
had the whole continent as a big green blob.
2) the UCAS. (that's 'United Canadian and American States'.) Despite
the trouble that both nations get into, I cannot ever imagine the two
ever merging (and not just because of the south, which BTW secceded
again). Their legal and historical differences are just too great. I
could see one invading and annexing the other, but that's not how it
happens as written.
3) Japan. after more than half a century of being taught that war is
never the answer, Japan suddenly become an empire again and starts
invading countries across the pacific rim. 2+ generations don't get
this drilled into their heads in school just to toss it out the window
as soon as seems handy. Also, the Nuyen(the world currency, by the way)
is basically an electronic credit system. Despite their gadget-lust, if
you go shopping in Tokyo today armed only with a credit card, you
aren't going to get much shopping done. ATMs are a rarity; they prefer
human tellers, despite bankers hours that would make American banks
look like sweatshops. The Japanese just love cash. Jumping from that to
a completely electronic currency (that is adopted worldwide, no less)
is just too big a jump to be beleiveable.
4) the megacorps. Most of the megacorporations in Shadowrun seem to pop
up out of nowhere; one could not, generally, trace their lineage to
modern companies. corporate names one might recognize are almost never
used. For a publisher in the US, this was probably a prudent move
(defamation suits and all that) but I can't imagine today's big
businesses just dissapearing.
5) it happens at a very erratic pace. For example, optical computers,
according to the standard story, appeared in 2002. Cyberware comes
online in 2025. And yet, the first deckers don't appear for another 4
years, and only then in response to a nasty virus; they breeze through
the computer security of every system they encounter. 4 years isn't a
long time, but you'd think some wacko would try to plug into the net
before that.
Because of all this, I'm thinking of starting over. I want to rewrite
the whole shebang, but get a similar outcome. I'm not trying to get rid
of the feel of the thing; I just don't want it to be quite so
improbable. But I wonder wether I should bother. If people don't think
it's broke, why should I fix it?
So, should I bother? Do you have any suggestions?
TIA