Archived from groups: rec.games.frp.super-heroes (More info?)
Hi Group:
I'm starting my very first foray into the HERO system, and I'm having
some trouble assigning my points... not knowing how important an extra
point here or there will mean to the game.
My character is:
Amadeus Stryker
Known as "Wolf"
History: Special Forces, retired - took job as Security (special
operative) at "MaxCorp". (Thinking might be a government agent
"plant" inside MaxCorp looking for evidence of treason).
(Base character must be kinda tough, kinda sharp, reasonable stats for
a decent black ops soldier.)
THEN... one day while at MaxCorp's top secret weapons development lab,
one of the scientists asks Amadeus for assistance -- just "try this on
for size"... It is a harness of sorts, belt with suspenders
basically, almost like the seat belts worn by race car drivers, only
thicker material. Once the latch clicks closed, the aparatus "comes
alive" and begins burrowing into Wolf with snake-like tendrils....
Without going into too much detail, the backstory is that the harness
was found at an alien crash site, the alien was either dead or near
death, either way removing the harness ensured it was dead. Part of
the role play is the character trying to figure out what this thing
is, initially trying to get it off but eventually realizing its
benefits. Depending on play, it might remain friendly or it might try
to take over. I figured it should be played like two people trying to
learn how to communicate.
The harness is basically an AI symbiote of alien technology, and it
interfaces with other alien tech elements - it would be required to
pilot the powered armor that might show up somewhere along the
adventure, or the ship itself, or other attachments...
The harness should give the characteristics of absolute time sense,
absolute location sense, photographic memory, maybe x-ray or infrared
vision, strength, dexterity, healing and survival type powers.
A key feature is the formation of metallic claws and climbing spurs at
the ankles... but I'm not trying to be Wolverine per se.
I was looking in the book at some pooling of powers --- like if you
fly you can't shoot at the same time... I thought that might be
reasonable. I like the idea of having flight capability, but if you
can only do one thing at a time, then a glider cape might be REALLY
handy.
I figure he will be hunted by MaxCorp as the AI momentarially "took
over" and killed the scientist and escaped before Wolf came to in a
field somewhere outside the compound... It wasn't pleased being
removed from its host.
So... my problem is --- not knowing how to play the game yet, how do I
best spend points to bring this character to life?
I think we have 200 base points and 50 disadvantage points to play
with.
I was going to make the AI "reset" in the presence of say a strong
magnetic pulse, so the powers could flake out for a few minutes.
I really like the idea of the AI slowly rebuilding the character's
physiology such that psionic powers slowly emerge and such.
I figured the first "power" the character will "discover" is the force
field --- while under attack an instinctive raising of the arm and
hunching somehow triggers the force shield and whatever threat gets
deflected or absorbed.
I haven't decided on the power supply or recharging requirements yet.
SO ---
Any of you experts out there care to give me a hand?
Could you propose where the numbers ought to fall in order to make
this character? You understand the newbie dilemma of wanting
EVERYTHING in their character. I'm hoping for some advice on
appropriate and useful choices here, based on the personae outlined
above.
I hoped to save a few points for late blooming powers (basically as I
figure out what would be really handy), but I might have to just play
the character as if he doesn't know he can do those things yet.
Whatever --- advice is welcome.
Best regards,
Wolfgang
Hi Group:
I'm starting my very first foray into the HERO system, and I'm having
some trouble assigning my points... not knowing how important an extra
point here or there will mean to the game.
My character is:
Amadeus Stryker
Known as "Wolf"
History: Special Forces, retired - took job as Security (special
operative) at "MaxCorp". (Thinking might be a government agent
"plant" inside MaxCorp looking for evidence of treason).
(Base character must be kinda tough, kinda sharp, reasonable stats for
a decent black ops soldier.)
THEN... one day while at MaxCorp's top secret weapons development lab,
one of the scientists asks Amadeus for assistance -- just "try this on
for size"... It is a harness of sorts, belt with suspenders
basically, almost like the seat belts worn by race car drivers, only
thicker material. Once the latch clicks closed, the aparatus "comes
alive" and begins burrowing into Wolf with snake-like tendrils....
Without going into too much detail, the backstory is that the harness
was found at an alien crash site, the alien was either dead or near
death, either way removing the harness ensured it was dead. Part of
the role play is the character trying to figure out what this thing
is, initially trying to get it off but eventually realizing its
benefits. Depending on play, it might remain friendly or it might try
to take over. I figured it should be played like two people trying to
learn how to communicate.
The harness is basically an AI symbiote of alien technology, and it
interfaces with other alien tech elements - it would be required to
pilot the powered armor that might show up somewhere along the
adventure, or the ship itself, or other attachments...
The harness should give the characteristics of absolute time sense,
absolute location sense, photographic memory, maybe x-ray or infrared
vision, strength, dexterity, healing and survival type powers.
A key feature is the formation of metallic claws and climbing spurs at
the ankles... but I'm not trying to be Wolverine per se.
I was looking in the book at some pooling of powers --- like if you
fly you can't shoot at the same time... I thought that might be
reasonable. I like the idea of having flight capability, but if you
can only do one thing at a time, then a glider cape might be REALLY
handy.
I figure he will be hunted by MaxCorp as the AI momentarially "took
over" and killed the scientist and escaped before Wolf came to in a
field somewhere outside the compound... It wasn't pleased being
removed from its host.
So... my problem is --- not knowing how to play the game yet, how do I
best spend points to bring this character to life?
I think we have 200 base points and 50 disadvantage points to play
with.
I was going to make the AI "reset" in the presence of say a strong
magnetic pulse, so the powers could flake out for a few minutes.
I really like the idea of the AI slowly rebuilding the character's
physiology such that psionic powers slowly emerge and such.
I figured the first "power" the character will "discover" is the force
field --- while under attack an instinctive raising of the arm and
hunching somehow triggers the force shield and whatever threat gets
deflected or absorbed.
I haven't decided on the power supply or recharging requirements yet.
SO ---
Any of you experts out there care to give me a hand?
Could you propose where the numbers ought to fall in order to make
this character? You understand the newbie dilemma of wanting
EVERYTHING in their character. I'm hoping for some advice on
appropriate and useful choices here, based on the personae outlined
above.
I hoped to save a few points for late blooming powers (basically as I
figure out what would be really handy), but I might have to just play
the character as if he doesn't know he can do those things yet.
Whatever --- advice is welcome.
Best regards,
Wolfgang