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Archived from groups: rec.games.frp.dnd,rec.games.frp.gurps,rec.games.frp.misc,rec.games.frp.super-heroes (More info?)
I've been looking for a roleplaying system that I could use to figure
out the real life stats of the players that actually correspond more
or less to the actual abilities of the players AND the actual methods
that work the best. I'd like to set up a "play yourself" game at some
point in the future. Probably the distant future. However, I thought
it might be good to start now rather than wait.
I'd just like to note that I'm not some sort overly sadistic GM that
plans to have the players create player characters based on themselves
only to have me unleash all manner of unholy havoc upon them, leaving
the player characters dead or dying and leaving the players with
shattered--or at the very least scarred--psyches. It's not that this
particular scenario wouldn't be absolute twisted FUN, it's just that
I'd just rather be a player than a GM.
1) I know that BTRC's Timelords exists. However, I don't know too
much about it. I don't want to buy it and find that the stats it
gives after doing excersices and whatnot don't seem accurate. If
anyone has any thoughts about this system, it might help
2) I remember a friend telling me that when he was in the Navy(?) that
he and his friends figured out their D&D stats using some article that
they found in a roleplaying magazine. It might have been "Dragon" but
I'm not sure. Anyway, they found that their intelligence scores were
higher than the gods because the D&D gods didn't know about nuclear
power. (They were engineers.) Or something like that. Anyone have
any links to anything like this so I check it out or thoughts on the
matter?
3) I know some people have tried this in "GURPS" and I even read about
the use of 25 point supers that looked like they were still playable.
Anyway, I went to the site and glanced through the free "GURPS Lite"
pdf. I thought that looking through that might give me some idea of
the capabilities of each level of the different attributes. It was a
little frustrating. Sure, a certain range is considered "normal", but
how do the levels differ from each other? How much more can a
character with a strength of 11 lift then when compared to a character
with a strength of 10? Maybe I missed something.
Anybody have a link to a scale of some sort that gives a rough
numerical estimate (eg. how many pounds can be lifted) of what each
the levels of the attributes correspond to? It would be most helpful.
Anyway, I went to Google Groups to do a search which still left me a
bit confused, but maybe a little less then with "GURPS Lite". One
poster from some time back mentioned that it might be useful to gauge
strength from a squat lift rather than a military bench press. Okay,
it doesn't exactly help me with understanding "GURPS", but it did give
me an alternate method for strength tests.
Of course this leads to questions about testing the other attributes
like dexterity? I need a method that isn't dependent on some skill
like juggling or any sort of prolonged practice.
And how does one gauge IQ without totally aggravating and alienating
everyone involved? And without actually resorting to IQ testing?
During my search of old Usenet posts I actually found a post from 1992
that mentioned about how one group went a little overboard and
actually went and got IQ tests and physical exams.
Any help would be appreciated.
OT: This is something that popped into my head while writing thi, but
has anyone wondered what Gary Hobson's stats might be? He always
intrigued me as a character. What would the point value of that
newspaper be in "GURPS" terms? Sure, you could just treat as some
piece of magical equipment, but it did have a mind of it's own and
seemed to always have a larger plan going. And off the top of my head
I remember that at least once it "suggested" a course of action for
Gary to take by actively changing one of it's headlines _before_ he
actually made any change. Of course, that particular time might have
fallen under special circumstances. And then there's that cat of
course.
I've been looking for a roleplaying system that I could use to figure
out the real life stats of the players that actually correspond more
or less to the actual abilities of the players AND the actual methods
that work the best. I'd like to set up a "play yourself" game at some
point in the future. Probably the distant future. However, I thought
it might be good to start now rather than wait.
I'd just like to note that I'm not some sort overly sadistic GM that
plans to have the players create player characters based on themselves
only to have me unleash all manner of unholy havoc upon them, leaving
the player characters dead or dying and leaving the players with
shattered--or at the very least scarred--psyches. It's not that this
particular scenario wouldn't be absolute twisted FUN, it's just that
I'd just rather be a player than a GM.
1) I know that BTRC's Timelords exists. However, I don't know too
much about it. I don't want to buy it and find that the stats it
gives after doing excersices and whatnot don't seem accurate. If
anyone has any thoughts about this system, it might help
2) I remember a friend telling me that when he was in the Navy(?) that
he and his friends figured out their D&D stats using some article that
they found in a roleplaying magazine. It might have been "Dragon" but
I'm not sure. Anyway, they found that their intelligence scores were
higher than the gods because the D&D gods didn't know about nuclear
power. (They were engineers.) Or something like that. Anyone have
any links to anything like this so I check it out or thoughts on the
matter?
3) I know some people have tried this in "GURPS" and I even read about
the use of 25 point supers that looked like they were still playable.
Anyway, I went to the site and glanced through the free "GURPS Lite"
pdf. I thought that looking through that might give me some idea of
the capabilities of each level of the different attributes. It was a
little frustrating. Sure, a certain range is considered "normal", but
how do the levels differ from each other? How much more can a
character with a strength of 11 lift then when compared to a character
with a strength of 10? Maybe I missed something.
Anybody have a link to a scale of some sort that gives a rough
numerical estimate (eg. how many pounds can be lifted) of what each
the levels of the attributes correspond to? It would be most helpful.
Anyway, I went to Google Groups to do a search which still left me a
bit confused, but maybe a little less then with "GURPS Lite". One
poster from some time back mentioned that it might be useful to gauge
strength from a squat lift rather than a military bench press. Okay,
it doesn't exactly help me with understanding "GURPS", but it did give
me an alternate method for strength tests.
Of course this leads to questions about testing the other attributes
like dexterity? I need a method that isn't dependent on some skill
like juggling or any sort of prolonged practice.
And how does one gauge IQ without totally aggravating and alienating
everyone involved? And without actually resorting to IQ testing?
During my search of old Usenet posts I actually found a post from 1992
that mentioned about how one group went a little overboard and
actually went and got IQ tests and physical exams.
Any help would be appreciated.
OT: This is something that popped into my head while writing thi, but
has anyone wondered what Gary Hobson's stats might be? He always
intrigued me as a character. What would the point value of that
newspaper be in "GURPS" terms? Sure, you could just treat as some
piece of magical equipment, but it did have a mind of it's own and
seemed to always have a larger plan going. And off the top of my head
I remember that at least once it "suggested" a course of action for
Gary to take by actively changing one of it's headlines _before_ he
actually made any change. Of course, that particular time might have
fallen under special circumstances. And then there's that cat of
course.