Archived from groups: rec.games.frp.super-heroes (
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Detryxtyr wrote:
> I like the
> section on the history of superhero RPGs.
It's old news to devoted comics fans.
But it's a fair overview for people newer to the genre.
I could have done with out it, but I won't fault them for including it.
Though I bough the Stingy Gamer Edition, so I'd submit that it
wasn't needed there. Shave off a little more of the price tag.
> The system is OK.
I was annoyed that the D20 version is really just the Tri-Tac
version with minimal D20 grafted in. OTOH, the mechanism of
considering 10 pts. to equal a level makes it useful for grafting
powers onto D20 chracters and creatures.
> I prefer HERO but can appreciate the more free-form powers
> of SAS.
I normally prefer powers that are actually defined these days.
I felt SAS leaves way too much open for the GM to decide on.
I also think for most purposes I prefer teh lower power levels in
BESM D20.
But for comics style supers you really need the higher scale from SAS.
> The source material in the book seems a little skimpy IMHO. /the timeline is
> two pages long and doesn't really go into a lot of detail.
I can see that if you liked it, it would seem skimpy.
All I really wanted from the source material was examples of
character builds so I couls see how that comes together.
It's a little light on that even.
But the world background stuff I found mostly useless.
> The default setting is basically New York City with a name change. With little
> effort, it would be easy to put the Marvel heroes and villains here.
IIRC, TSR had put out a New York map for their Marvel game.
That would be real useful for doing what you propose.
> The characters provided are interesting and you can get a better idea of the
> the world by reading their histories.
I had trouble getting past the names.
Although some of those names are rather clever once you see why they
got them.