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Archived from groups: rec.games.frp.super-heroes (More info?)
All,
I'm wondering what other GMs do about campaign limits (if you have
any; if not, the question may not apply to you) when it somes to
Strength?
For example, if there is a campaign limit of 50 active points, and I
have a character with 50 strength, they have met the campaign limit.
However, if they take martial arts, they can pick up an offensive
strike for +4d6 damage, or certainly at least +2d6 damage with combat
bonuses (martial strike).
However, a character with some non-strength mechanism for their is
hard capped at 10d6 for a straight up effect of 50 active points.
That'd be 10d6 vs 14d6 in favor of Ninja Hulk.
What do you do to even these things out? Or do you just let it fly?
Lewis
All,
I'm wondering what other GMs do about campaign limits (if you have
any; if not, the question may not apply to you) when it somes to
Strength?
For example, if there is a campaign limit of 50 active points, and I
have a character with 50 strength, they have met the campaign limit.
However, if they take martial arts, they can pick up an offensive
strike for +4d6 damage, or certainly at least +2d6 damage with combat
bonuses (martial strike).
However, a character with some non-strength mechanism for their is
hard capped at 10d6 for a straight up effect of 50 active points.
That'd be 10d6 vs 14d6 in favor of Ninja Hulk.
What do you do to even these things out? Or do you just let it fly?
Lewis