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Archived from groups: rec.games.frp.super-heroes (More info?)
This has been a running joke/semi-serious idea in my group for a while --
the players' superhero team would take on a rival team in a softball game
(for charity or something). But how to handle it in rule mechanics?
I had some ideas for the basics: pitcher throws using his OCV, batter hits
as a "block" manoeuvre matching his OCV against the pitcher's. If he misses,
it's a strike (unless the pitcher also misses, in which case it's a foul
ball). Then he rolls damage to determine the distance of the hit, using a
formula based on body... now I start to get stuck...
what formula for distance?
how to determine direction?
how long is the ball in the air (so a fielder can run/fly to catch it)?
Running round the bases shouldn't be a problem, that's just a matter of
covering the ground before a fielder gets a phase to throw... obviously high
SPD characters are going to do well under these rules, but that's fine...
Has anybody ever come up with a full set of rules to handle this Heroes? If
not, anybody got any input into the above ideas?
--
David Meadows
"We're like a poorly-oiled machine teetering on the brink
of a breakdown." -- Fred, Heroes #19
Heroes: a comic book www.heroes.force9.co.uk/scripts
This has been a running joke/semi-serious idea in my group for a while --
the players' superhero team would take on a rival team in a softball game
(for charity or something). But how to handle it in rule mechanics?
I had some ideas for the basics: pitcher throws using his OCV, batter hits
as a "block" manoeuvre matching his OCV against the pitcher's. If he misses,
it's a strike (unless the pitcher also misses, in which case it's a foul
ball). Then he rolls damage to determine the distance of the hit, using a
formula based on body... now I start to get stuck...
what formula for distance?
how to determine direction?
how long is the ball in the air (so a fielder can run/fly to catch it)?
Running round the bases shouldn't be a problem, that's just a matter of
covering the ground before a fielder gets a phase to throw... obviously high
SPD characters are going to do well under these rules, but that's fine...
Has anybody ever come up with a full set of rules to handle this Heroes? If
not, anybody got any input into the above ideas?
--
David Meadows
"We're like a poorly-oiled machine teetering on the brink
of a breakdown." -- Fred, Heroes #19
Heroes: a comic book www.heroes.force9.co.uk/scripts