[Hero 5th] Cure Disease?

lewis

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All,

How do you cure disease in 5th Edition Hero? I know that Healing heals
back stat damage, but I didn't notice in the text where disease is
actually cured. So, sure, a caster could heal back all the body damage
from AIDS, but you'd still have it. Would it be a Transform (target
into a duplicate of itself without disease)? Or did I overlook
something in the text?

Thanks,

Lewis
 
G

Guest

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>How do you cure disease in 5th Edition Hero? I know that Healing heals
>back stat damage, but I didn't notice in the text where disease is
>actually cured. So, sure, a caster could heal back all the body damage
>from AIDS, but you'd still have it. Would it be a Transform (target
>into a duplicate of itself without disease)? Or did I overlook
>something in the text?
>Thanks,
>Lewis

The original 5th edition rules never mentioned it directly, so if
that's what you're looking at the answer is no, you didn't overlook
anything. This question has come up before and may be on the
Herogames.com website where they give some additional information on
powers and such. There were 3 main powers which could easily lend
themselves to this (HEALING and TRANSFORM being two), but the answer
from Steve Long (who wrote the rulebook) was that DISPEL was the
preferred solution. You would buy a certain strength of DISPEL
DISEASE and the GM would decide the appropriate power level of the
disease. You'd then roll as normal to see if it worked. It's pretty
easy to DISPEL a cold, but terminal cancer requires much higher levels
of DISPEL.

I don't know if the revised 5th edition rules mention it directly or
not.
 
G

Guest

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On 10 Jan 2005 01:26:35 -0800, lewis@lwb.org wrote:

>All,
>
>How do you cure disease in 5th Edition Hero? I know that Healing heals
>back stat damage, but I didn't notice in the text where disease is
>actually cured. So, sure, a caster could heal back all the body damage
>from AIDS, but you'd still have it. Would it be a Transform (target
>into a duplicate of itself without disease)? Or did I overlook
>something in the text?

Well, generally speaking, infectious diseases have a limited run-time.

They do only so much damage and then they go away. The damage is done
the moment you are infected. You just take a while to feel the full
effect of the "attack". Heal that damage, and you are cured. It's a
special effect type of thing. Now there are exceptions to the rule
like AIDS, malaria and the people who recover from diseases like
typhoid but remain carriers. These would be modelled by taking an
actual Physical Disability. And that of course would mean that until
you buy off the Disability, your condition is incurable (in any
permanent sense) by any means, including superpowers.
 

Fitz

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On 10 Jan 2005 01:26:35 -0800, lewis@lwb.org wrote:

>How do you cure disease in 5th Edition Hero? I know that Healing heals
>back stat damage, but I didn't notice in the text where disease is
>actually cured. So, sure, a caster could heal back all the body damage
>from AIDS, but you'd still have it. Would it be a Transform (target
>into a duplicate of itself without disease)? Or did I overlook
>something in the text?

Dispel vs. X (with X being the specific disease, or any old disease if
the GM is being generous)

+++++++++++++++++++++++++++++++++++++
Fitz
http://mojobob.com
+++++++++++++++++++++++++++++++++++++
 
G

Guest

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On Mon, 10 Jan 2005 12:27:46 GMT, quester@infionline.net (Harold
Groot) wrote:

>The original 5th edition rules never mentioned it directly, so if
>that's what you're looking at the answer is no, you didn't overlook
>anything. This question has come up before and may be on the
>Herogames.com website where they give some additional information on
>powers and such. There were 3 main powers which could easily lend
>themselves to this (HEALING and TRANSFORM being two), but the answer
>from Steve Long (who wrote the rulebook) was that DISPEL was the
>preferred solution.

My goodness. An actual practical use for Dispel.
 
G

Guest

Guest
Archived from groups: rec.games.frp.super-heroes (More info?)

Another possibility might be to define the cure as part of the disease.
For instance, you could build an infection as a NND, defense is taking
penicillin, or a Transform to a diseased person, transform is reversed with
penicillin. If you do that, the cure doesn't cost any points.
--
Ken Arromdee / arromdee_AT_rahul.net / http://www.rahul.net/arromdee

"There is some new gadget in existence today which will prove to be equally
revolutionary in some other way equally unexpected." --Robert Heinlein, 1965
"No I still don't know what that revolutionary gadget is--unless it's the
computer chip." --Robert Heinlein, 1980
 

steve

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How about something simple, say immunity to the specific disease useable
against others? Or all diseases useable against others? A single
cure-all should cost under 20 points.
 
G

Guest

Guest
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On Wed, 12 Jan 2005 04:49:15 +0000 (UTC), arromdee@green.rahul.net
(Ken Arromdee) wrote:

>Another possibility might be to define the cure as part of the disease.
>For instance, you could build an infection as a NND, defense is taking
>penicillin, or a Transform to a diseased person, transform is reversed with
>penicillin. If you do that, the cure doesn't cost any points.

Yes, but that wouldn't apply to someone whose superpowers include
curing diseases. No, I think the designers are right. Dispel (Powers
with a Disease Special Effect +1/4) is the way to go for someone with
that ability.
 
G

Guest

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David Johnston wrote:
> On 10 Jan 2005 01:26:35 -0800, lewis@lwb.org wrote:
>
> >All,
> >
> >How do you cure disease in 5th Edition Hero? I know that Healing
heals
> >back stat damage, but I didn't notice in the text where disease is
> >actually cured. So, sure, a caster could heal back all the body
damage
> >from AIDS, but you'd still have it. Would it be a Transform (target
> >into a duplicate of itself without disease)? Or did I overlook
> >something in the text?
>
> Well, generally speaking, infectious diseases have a limited
run-time.
>
> They do only so much damage and then they go away. The damage is
done
> the moment you are infected. You just take a while to feel the full
> effect of the "attack". Heal that damage, and you are cured. It's a
> special effect type of thing. Now there are exceptions to the rule
> like AIDS, malaria and the people who recover from diseases like
> typhoid but remain carriers. These would be modelled by taking an
> actual Physical Disability. And that of course would mean that until
> you buy off the Disability, your condition is incurable (in any
> permanent sense) by any means, including superpowers.

Unless this "Physical Disability" came during play, rather
than at character creation...a character created with
"Physical Limitation: Terminally Ill" is very different
from a character that gets affected by another character's
sticky transformation attack (special effect: contagious
disease).

Walt Smith
Firelock on DALNet
 
G

Guest

Guest
Archived from groups: rec.games.frp.super-heroes (More info?)

That may depend on the disease
If it's genetic, that would make sense as a transform (change basic nature)
if it's viral or bacterial, I like the dispell suggestion, but transform
could also
work.

Then there's the 'regeneration/usable on others/single charge/continuing
effect' and see if enough body is done to cover the person's original body,
which would be 'totally restored'.

DMU

"David Johnston" <rgorman@telusplanet.net> wrote in message
news:41e344d8.603290936@news.telusplanet.net...
> On Mon, 10 Jan 2005 12:27:46 GMT, quester@infionline.net (Harold
> Groot) wrote:
>
>>The original 5th edition rules never mentioned it directly, so if
>>that's what you're looking at the answer is no, you didn't overlook
>>anything. This question has come up before and may be on the
>>Herogames.com website where they give some additional information on
>>powers and such. There were 3 main powers which could easily lend
>>themselves to this (HEALING and TRANSFORM being two), but the answer
>>from Steve Long (who wrote the rulebook) was that DISPEL was the
>>preferred solution.
>
> My goodness. An actual practical use for Dispel.
>
 
G

Guest

Guest
Archived from groups: rec.games.frp.super-heroes (More info?)

Immunity would mean you can't catch it, but wouldn't technically
stop the problem if you already 'got' it.

But like everything else, this is always a fuzzy/personal call with
some of these rules and what works best for the campaign in
question.

DMU
"Steve" <bodiej@sbcglobal.net> wrote in message
news:AO4Fd.9711$wZ2.8483@newssvr13.news.prodigy.com...
> How about something simple, say immunity to the specific disease useable
> against others? Or all diseases useable against others? A single
> cure-all should cost under 20 points.
>
 
G

Guest

Guest
Archived from groups: rec.games.frp.super-heroes (More info?)

Or you could just define the disease as a power with no normal defense, and
define the defense as receiving the cure. That way the one providing the
cure doesn't pay points at all.
--
Ken Arromdee / arromdee_AT_rahul.net / http://www.rahul.net/arromdee

"You know, you blow up one sun and suddenly everyone expects you to walk
on water." --Samantha Carter, Stargate SG-1