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Archived from groups: rec.games.frp.super-heroes (More info?)
Hi everyone, I'm looking for some suggestions on creating a certain power. I
used to play Champions long ago and think I might like to get back into it.
I'm not up on the current rules and am not sure how to achieve a certain
variation of a power. I hope someone here can provide some suggestions.
The power is the manipulation of light and shadow as it pertains to lighting
conditions on/around the character's body. Basically, the character is
perpetually cloaked in shadow but just enough, to obscure his facial
features and body. For example, if the character was unmasked in public, the
shadows would fold around him to make his facial features undeterminable.
However, to define him in the shadow, the photographic practice of rim
lighting is applied. If it helps in understanding what I'm trying to
achieve, the darkness and rim lighting effect I got from the art direction
for catwoman in the "Batman: The Animated Series tv show." Another example
of the visual imagery is the noir look of Frank Miller's "Sin City" movie
coming out next week.
I think the power would work like polarized/photosensitive lenses used in
prescription sunglasses. His "shadow cloaking power" blends seamlessly with
the lighting conditions of whereever he is. Maybe a gradiated fringe effect
helps smooth the transition into his shadow cloak from a brightly lit area.
Thanks for any help you can give.
Hi everyone, I'm looking for some suggestions on creating a certain power. I
used to play Champions long ago and think I might like to get back into it.
I'm not up on the current rules and am not sure how to achieve a certain
variation of a power. I hope someone here can provide some suggestions.
The power is the manipulation of light and shadow as it pertains to lighting
conditions on/around the character's body. Basically, the character is
perpetually cloaked in shadow but just enough, to obscure his facial
features and body. For example, if the character was unmasked in public, the
shadows would fold around him to make his facial features undeterminable.
However, to define him in the shadow, the photographic practice of rim
lighting is applied. If it helps in understanding what I'm trying to
achieve, the darkness and rim lighting effect I got from the art direction
for catwoman in the "Batman: The Animated Series tv show." Another example
of the visual imagery is the noir look of Frank Miller's "Sin City" movie
coming out next week.
I think the power would work like polarized/photosensitive lenses used in
prescription sunglasses. His "shadow cloaking power" blends seamlessly with
the lighting conditions of whereever he is. Maybe a gradiated fringe effect
helps smooth the transition into his shadow cloak from a brightly lit area.
Thanks for any help you can give.