250 Point Project - Windchanger the Autobot

G

Guest

Guest
Archived from groups: rec.games.frp.super-heroes,alt.toys.transformers (More info?)

I havn't posted a 250 Point Project character in a while, so here is a
classic one. One of the smaller Autobots from the original Transformers
series, done in 250 points!

You can view him with pictures here:

http://mywebpages.comcast.net/mathewignash/cswindcharger.html

--

Windcharger for Champions

"Quick action equals quick victory." - Windcharger

Real name: Windcharger
Other known aliases: Trans-Am (name of Diaclone release), Camaro.
Occupation: Warrior
Current group affiliation: Autobots
Rank: 5
Past group affiliations: None
Major enemies: Decepticons
First appearance: Transformers: Generation One Volume II #2 (Dreamwave
comics), Transformers #1 (Marvel comics), More Than Meets The Eye Part
1 (television series).
Origin: Transformers #1 (Marvel comics), More Than Meets The Eye Part 1
(television series).
Description: Windcharger is a 16 foot tall red and grey robot who turns
into a Pontiac Trans Am. Before being reformatted by the Ark, he turned
into a Cybertonian car.


Characteristics

38 STR 8
12 DEX 6
19 CON 18
14 BODY 0
12 INT 2
18 EGO 16
14 PRE 4
10 COM 0
8 PD 4
8 ED 4
4 SPD 18
9 REC 2
38 END 0
33 STUN 0
Characteristics Cost: 82

Powers and Skills

3 1" Change Environment,Desc: Headlights,OIF(-1/2) 0
10 EC (10),"Transformer powers"
14a) 8/8 Armor
20b) 4 LVLS Growth (stats already included),Always On(-1/2),0 END
Persistent(+1) 0
11c) 2 1/2D6 RKA,"Laser Gun",OAF(-1),7-8 Charges(-1/2),No
Knockback(-1/4) 0
18d) 16" Running,1/2 END(+1/4) 2
7e) Shape Shift,"Car",Concentrate(-1/4),Cannot change form if
takes over half Body.(-1/4),0 END Persistent(+1) 0
20f) 44 STR TK,"Magnetism",affects all parts,Concentrate(-1/2),
constant concentration,Only vs. ferros objects.(-1/2),IAF
(-1/2) 7
19 Life Support,doesn't breathe,safe in vacuum/pressure,safe in
heat/cold,immune to aging
9 MP (15),"Movement",Only when in appropriate form.(-1/4),OIF
(-1/2)
1u 5" Flight,"Jet Pack",x4 Non-Combat 1
1u +2" Running,"Wheels",x8 Non-Combat,has turn mode 0
1u +12" Swimming,"Hydrofoils",has turn mode,only on surface,1/2
END(+1/4) 1
3 Radio XMIT/REC,OIF(-1/2)
9 38 STR,1/2 END(+1/4) 0
3 Combat Driving 11-
15 5 Levels: with pistol, punch and telekinesis.,tight group
3 Navigation 11-
1 WF,Pistols
Powers Cost: 168

Disadvantages

Base Points: 100
15 Accidental Chg,"to robot form if stunned.",common,occur 11-
20 DNPC,"Humans in need of saving.",incompetent,appear 11-
10 Distinctive,"Giant Robot",easily concealable,major
15 Hunted,"By anti-Autobot forces.",as powerful,harsh,appear
11-
5 Physical Lim,"No hands in vehicle mode.",infrequently,
slightly
15 Psych Lim,"Short attention span.",very common,moderate
15 Psych Lim,"Implusive",common,strong
15 Psych Lim,"Code vs. killing humans.",common,strong
5 Rep,"Heroic alien robot.",occur 8-
10 Rivalry,"with other Autobot warriors.",professional,PC rival
15 Unluck,3D6
10 Watched,"By Autobot leaders.",more powerful,non-combat
influence,mild,appear 11-
Disadvantages Total: 150

Experience Spent: 0
Total Points: 250


Explanation of the conversion: I gave Windcharger a small hand laser.
Although he has a Firepower of 7, I made is a low level laser, figuring
that they were refering to his magnetic powers for Firepower. His
Flight only works in robot mode, whereas his wheels and hydrofoils only
work in vehicle mode.

History (Dreamwave comics): When civil war broke out on the planet
Cybertron between the Autobots and Decepticons, Windcharger joined the
Autobot cause.

Windcharger was among the Autobots who followed Optimus Prime on his
mission on board the Ark and crash landed on Earth.

In 1984, when the Ark's computer re-activated, it reformatted
Windcharger as in the form of an Earth car.

Eventually the combined forces of the Autobots on Earth, and their
human allies were able to capture the Decepticons. A ship called the
Ark II was built to take the Cybertonians back to Cybertron, along with
some human companions, but the ship exploded shortly after takeoff. The
human allies were killed, but the Cybertonians were lost in the ocean,
again in statis lock.

When Ultra Magnus came to Earth claiming that the Earth-based Autobots
were Cybertonian criminals Optimus Prime surrendered and with the
majority of Autobots returned to Cybertron. Jazz was left in charge of
the Ark, with Brawn, Ratchet, Sideswipe, Sunstreaker, Wheeljack and
Windcharger assigned to him.

Returning to Earth with the Combaticons, Starscream reformatted them
into Earth-style vehicles and attacked the Autobots remaining on Earth.
Forming Bruticus, the Combaticons defeated Jazz, Sideswipe,
Sunstreaker, Wheeljack and Windcharger. Only Ratchet and Brawn escaped
capture, but as they made their way back to the Ark, they discovered
it's defenses on automatic, and had to fight their way inside. Bruticus
followed them and Ratchet had to destroy the Ark in failed attempt to
destroy Bruticus. Starscream eventually captured Ratchet and Brawn,
right as an Autobot shuttle and Sunstorm arrived on Earth
(Transformers: Generation One III #1).

Jazz, Warpath, Bumper, Sideswipe and Sunstreaker rejoined Windcharger
and Wheeljack, who were repaired by the Earth Defense Command. They all
rejoined Ratchet on board the Autobot ship Orion (Transformers:
Generation One III #9).

Windcharger is the fastest Autobot of them all - for short distances.
He can go from 0 to 60 mph in automobile mode in almost no time
whatsoever, and that makes him useful in certain situations requiring
very fast, very decisive action. His personality is similar: what
Windcharger decides he decides immediately. He glances at something and
moves, seldom bothering to ask questions. This may be because his
attention span isn't particularly long. He becomes instantly
enthusiastic and a few hours later loses interest. His impatience often
diminishes his usefulness in lengthy, complex courses of action.

Trivia: On the Transformers television show, the voice of Windcharger
is played by actor John Stephenson. The toy of Windcharger is very
similar to that of Tailgate and Rook. Windcharger was also released as
a black keyhain in Japan. Some foreign variants of him come in blue and
yellow. There is also an Alternator toy named Windcharger.

Powers: In robot mode, Windcharger's arms act as the positive and
negative poles of a magnet. He can cast powerful magnetic fields at
distances up to 700 feet. He can levitate a 10-ton block of steel at
that distance. He can attract objects that are affected by magnetism
toward him or repel them. At closer distances he can rip them apart.

Windcharger carries a small laser pistol, which he can operate in
either form. He was outfitted with a special set of hydrofoils by
Wheeljack for travel on water. Windcharger sometimes utilizes a
standard Autobot jet pack.

Weaknesses: If overused, his magnetic ability uses up tremendous
amounts of power. Hence, he must be careful in using it. Unfortunately,
Windcharger is seldom careful and so is prone to debilitating
burn-outs. Windcharger isn't very strong or tough.

--

Mathew