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Fallacy of Dawn--Help Please

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Anonymous
May 5, 2004 8:20:09 PM

Archived from groups: rec.games.int-fiction (More info?)

This is a request for help in the IF Fallacy of Dawn. Someone really
should make a walkthrough.

OK, I'm in the sushi bar, broke, at maximum health and ree. I am
carrying a quarter, a token dispenser, and an empty pillcase. I
blacked out for some reason while talking to Clara (probably because I
ran out of ree, but I had a pill so it's OK.)

Anyway, the thing is: I can't get past Johnny Dapper. I think it's
been established that I'm screwed if he recognizes me, so I need to
escape beforehand. Hints please?

More about : fallacy dawn

Anonymous
May 6, 2004 12:32:44 PM

Archived from groups: rec.games.int-fiction (More info?)

I am stupid. I forgot to talk to Porn and Clara before asking for
help. I'll post here again if I get stuck again. Sorry!
Anonymous
May 7, 2004 12:04:52 AM

Archived from groups: rec.games.int-fiction (More info?)

'k, now I really need help. In the building I was taken to after
entering the pawnshop, I have talked to N***, knocked out the guard,
talked to Billy, and retrieved my gun. How do I proceed from here?
Anonymous
May 10, 2004 1:29:28 PM

Archived from groups: rec.games.int-fiction (More info?)

I am mad. It's not that this thread hasn't been replied to yet. It's
that it's RIGHT ON THE GODDAMN FRONT PAGE and apparently nobody has
seen it yet.
Anonymous
May 10, 2004 8:30:55 PM

Archived from groups: rec.games.int-fiction (More info?)

captain_cube132@yahoo.com (Pika132) wrote in message news:<f2685273.0405100829.4e249777@posting.google.com>...
> I am mad. It's not that this thread hasn't been replied to yet. It's
> that it's RIGHT ON THE GODDAMN FRONT PAGE and apparently nobody has
> seen it yet.

No need to yell. It's been seen. Apparently no one has the answer or
has time to write back, though. (I've played the game, but I remember
the endgame sequence being pretty finicky and so I don't recall
exactly how to get through all of it.)

You may need to email the author directly -- though authors also may
take a few days to answer their email, or not be willing to give hints
at all. But it's often worth a try. Another thing to try is
searching google's archives for Fallacy hints and seeing whether your
question is answered there already.

Assuming you find out the answer, you could even make a walkthrough
yourself, for the sake of posterity.
Anonymous
May 10, 2004 11:39:51 PM

Archived from groups: rec.games.int-fiction (More info?)

captain_cube132@yahoo.com (Pika132) wrote:

>I am mad. It's not that this thread hasn't been replied to yet. It's
>that it's RIGHT ON THE GODDAMN FRONT PAGE and apparently nobody has
>seen it yet.

(It is NOT EXACTLY ON THE GODDAMN FRONT PAGE in my newsreader,
probably because my newsreader doesn't have a front page, goddamn or
otherwise.) ;) 

I've read your messages, but I haven't played Fallacy of Dawn yet,
so I can't help you, sorry. And probably other people too.

--
Sophie Frühling

"El arte no viste pantalones."
-- Rubén Darío
Anonymous
May 11, 2004 9:24:08 AM

Archived from groups: rec.games.int-fiction (More info?)

In article <f2685273.0405061904.3669848f@posting.google.com>,
Pika132 <captain_cube132@yahoo.com> wrote:
>'k, now I really need help. In the building I was taken to after
>entering the pawnshop, I have talked to N***, knocked out the guard,
>talked to Billy, and retrieved my gun. How do I proceed from here?

You shoot a bunch of people and a bunch of furniture.

Adam
Anonymous
May 11, 2004 8:51:21 PM

Archived from groups: rec.games.int-fiction (More info?)

emshort@mindspring.com (emshort@mindspring.com) wrote in message news:<a69830de.0405101530.3da97720@posting.google.com>...
> captain_cube132@yahoo.com (Pika132) wrote in message news:<f2685273.0405100829.4e249777@posting.google.com>...
> > I am mad. It's not that this thread hasn't been replied to yet. It's
> > that it's RIGHT ON THE GODDAMN FRONT PAGE and apparently nobody has
> > seen it yet.
>
> No need to yell. It's been seen. Apparently no one has the answer or
> has time to write back, though. (I've played the game, but I remember
> the endgame sequence being pretty finicky and so I don't recall
> exactly how to get through all of it.)
>
> You may need to email the author directly -- though authors also may
> take a few days to answer their email, or not be willing to give hints
> at all. But it's often worth a try. Another thing to try is
> searching google's archives for Fallacy hints and seeing whether your
> question is answered there already.
>
> Assuming you find out the answer, you could even make a walkthrough
> yourself, for the sake of posterity.

I have searched for Fallacy of Dawn hints and got no help. Thank you
for the suggestion, though.

I am considering writing a solution for the game, but I haven't done
everything yet (haven't even beaten it, as you could probably tell)
and I have no idea where I'd post it anyway.

Also, if my memory serves me, you were the one who charged this game
with a lack of detail. I disagree, it seems to me like there's
slightly excessive amounts of atmosphere in certain places.
Anonymous
May 12, 2004 3:26:47 AM

Archived from groups: rec.games.int-fiction (More info?)

captain_cube132@yahoo.com (Pika132) wrote in message news:
> I have searched for Fallacy of Dawn hints and got no help. Thank you
> for the suggestion, though.
>
> I am considering writing a solution for the game, but I haven't done
> everything yet (haven't even beaten it, as you could probably tell)

Yes, which is why I said "Assuming you find out the answer..." :) 

> and I have no idea where I'd post it anyway.

Ah! Well, you could upload it to the ifarchive, to be added to the
large number of walkthroughs and hint files stored in the solutions
directory.

> Also, if my memory serves me, you were the one who charged this game
> with a lack of detail. I disagree, it seems to me like there's
> slightly excessive amounts of atmosphere in certain places.

What I said, I believe, was that the implementation didn't show enough
attention to detail -- and given the number of weird behaviors and
bug-like things I ran into while playing it, I stand by that
assessment. That doesn't mean that any given portion of the game was
too bland or undercharacterized, just that the programming thereof
could have been more consistent.
Anonymous
July 11, 2009 9:12:50 PM

i've only just started playing this game, and hope there are still people around that can help me!
i'm stuck on the second puzzle, i've just rendered the clerk inactive at academy video but i can't open the register. WHAT DO I DO NOW!!
!