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In article <15cfa0dinj85sqig3qh4id466eso0bgsmq@4ax.com> fnord <fnord3125@hotmail.com> writes:
>Heh. I was just about to give up on getting help here an email the
>author.
Hey, you can always do that, too. I'm sure the author would enjoy getting
some feedback and hearing from players.
>Part two is when it is nighttime and the world has sort of changed.
After reading this I realized I was confusing Glowgrass with Worlds Apart.
Heh.
Not like I remember either especially well at this point, but
Worlds Apart is quite a bit more complex than Glowgrass.
>It is once again impossible to walk past the guardian into the
>shelter, but I used the built in hints to find out how to do so.
OK, I do remember the shelter and a guardian.
>There is also the strange alien/fire boy by the fountain, which now is
>filled with lava or some such. But he won't talk to me. I also can't
>seem to interact with the tiny female fire-demon thing on the fountain
>either.
Right, the fountain did change during the game. I don't remember too
much about it though. If the characters there won't talk to you, maybe
you need to show them something or get something for them? I really
can't remember; this is just a guess.
>There also appears to be something in/around the giant
>ch'nukka tree based on responses to the SENSE verb, but I can't figure
>out anything to do there.
I think you're right about that. There should be a way to enter the
tree, if I'm not mistaken, but it may require you to have experienced
something before to know how to do it.
>Inside the shelter I couldn't make any
>headway. I still couldn't figure out how to deal with the web and the
>only other thing that seems important is a description of a patch of
>light by the fireplace with no source.
I suspect that you need to do other things first, then maybe what's
in the shelter and going on there will make more sense.
>At any rate, after explaining one of apparently three ways of getting
>past the guardian and into the shelter, the adaptive hints died on me,
>leaving me stranded. Maybe there is something I'm missing that should
>be obvious... I'm not sure.
Strange. Do the available hints change as you do more things? Like do
you not get hints about a certain area until you've found that area?
I think some games have that feature, others don't. If Worlds Apart has
it, the hints stopping is probably a clue that you have to do something
else in some other area(s) before you can continue in the shelter, for
example. This would be a perfectly reasonable question to ask the
author if you wanted to write -- why the hints that were present and so
helpful through most of the story so far just seem to have died.
Well, I kind of doubt this was of much help, but good luck with it.
Maybe some others will see the thread and give you better responses.
--
. . . . -- James Marshall (ORI) * ,
,. -- )-- , , . -- )-- , marshall@astro.umd.edu
' '
http://www.astro.umd.edu/~marshall '''
"Astronomy is a dyslexic's nightmare." , *