Archived from groups: rec.games.int-fiction (
More info?)
In article <qDIoc.249180$rM4.10635084@news4.tin.it>,
Paolo Lucchesi <plucchesi@NOSPAMtin.it> wrote:
>Paul Allen Panks wrote:
>> Are there many Linux Adventure Games out there?
>
>As long as I can see on Baf's, there are only two games that run
>natively on Linux, Adventure (obviously) and Curse of Eldor.
I think most of the games for which C source is available will compile
and run just fine under Linux. Look in the if-archive/games/source
directory on the IF-archive. Fortran source is trickier, because they
tend to be older games that may be written in old versions of Fortran
and/or use OS-specific features that won't work under Linux.
Basic and Pascal source is even trickier since you need a compiler
that's compatible with the particular dialect of Basic or Pascal
used to write the game.
>Obviously there are lots of terps for z-code and Tads game (I use Zoom
>and QTads), for Hugo, and there's even Scare for Adrift.
And there's of course glulxe/XGlk.
>> I think Zork under xterm, perhaps with ANSI color, would rock.
>
>I don't agree, I'd prefer Zork under a full window Zoom, but you can
>just run a console version Frotz.
Zarf ported Dungeon (the Fortran port of the original Zork) to C with
Glk and that version works under Linux. (dungeon-glk.tar.Z on the
IF-archive)
--
Magnus Olsson (mol@df.lth.se)
PGP Public Key available at
http://www.df.lth.se/~mol