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Archived from groups: rec.games.int-fiction (More info?)
Hi,
This is my first post in this NG: I'm a visually impaired computer
enthusiast from Finland and rather new to interactive fiction in general.
Most of the IF games I've encountered so far are written in the present and
the protagonist is asked to do things with imperatives. I wonder, however,
if there are any games told in the past and by the protagonist (I picked up
....)? The input prompt could be "I " in stead of the more usual "> " and the
parser would require all verbs in the past, too (examined etc...). Of course
all prompts by the computer and "scripted dpassages" would be from the point
of the protagonist and in the past.
this kind of a verbal diversion from the usual form would give a game an
interesting atmosphere and make it seem as though the protagonist was in an
even more central role, telling a story which has already happened.
Has someone implemented this concept already and in which games? WOuld be
nice to try any of those out.
--
With kind regards Velli-Pekka Tätilä (vtatila@mail.student.oulu.fi)
Accessibility, game music, synthesizers and more:
http://www.student.oulu.fi/~vtatila
Hi,
This is my first post in this NG: I'm a visually impaired computer
enthusiast from Finland and rather new to interactive fiction in general.
Most of the IF games I've encountered so far are written in the present and
the protagonist is asked to do things with imperatives. I wonder, however,
if there are any games told in the past and by the protagonist (I picked up
....)? The input prompt could be "I " in stead of the more usual "> " and the
parser would require all verbs in the past, too (examined etc...). Of course
all prompts by the computer and "scripted dpassages" would be from the point
of the protagonist and in the past.
this kind of a verbal diversion from the usual form would give a game an
interesting atmosphere and make it seem as though the protagonist was in an
even more central role, telling a story which has already happened.
Has someone implemented this concept already and in which games? WOuld be
nice to try any of those out.
--
With kind regards Velli-Pekka Tätilä (vtatila@mail.student.oulu.fi)
Accessibility, game music, synthesizers and more:
http://www.student.oulu.fi/~vtatila