Archived from groups: rec.games.int-fiction (More info?)
Hi Everyone,
I have been lurking here for sometime and I really learnt a lot from
ye all here. I recently took a re-visit to Zork after all these years
(nearly 15 years since I last touched it) and this time I want to map
and complete it!
I have been constantly restarting my maps for this game. What is
frustrating my attempts is the way that the room twist about each
other. You know... you goes west and then go east and you could be
somewhere entirely different. Secondly, I find myself checking all the
exits in a location n,s,e,w,ne,sw etc.... by this stage the game is a
mapping exercise and the game/story loses it's appeal.
I use GUEMAP by the way.
How have people here gone about mapping?
* Map as much as possible first before settling down and adventuring?
* Map each room and drop an object and check out each adjacent room
and exits?
* Don't map ? (Bet not!
* Just generally take the obvious exits?
* Map other exits later on?
* Is actually possible to map all exits and still make the map look
good? (I know the Zork map is there but I don't want to cheat).
I guess guys (and gals) I'm asking how do ye approach mapping
consciously (or unconsciously for that matter?)
Thanks
James.
Hi Everyone,
I have been lurking here for sometime and I really learnt a lot from
ye all here. I recently took a re-visit to Zork after all these years
(nearly 15 years since I last touched it) and this time I want to map
and complete it!
I have been constantly restarting my maps for this game. What is
frustrating my attempts is the way that the room twist about each
other. You know... you goes west and then go east and you could be
somewhere entirely different. Secondly, I find myself checking all the
exits in a location n,s,e,w,ne,sw etc.... by this stage the game is a
mapping exercise and the game/story loses it's appeal.
I use GUEMAP by the way.
How have people here gone about mapping?
* Map as much as possible first before settling down and adventuring?
* Map each room and drop an object and check out each adjacent room
and exits?
* Don't map ? (Bet not!
* Just generally take the obvious exits?
* Map other exits later on?
* Is actually possible to map all exits and still make the map look
good? (I know the Zork map is there but I don't want to cheat).
I guess guys (and gals) I'm asking how do ye approach mapping
consciously (or unconsciously for that matter?)
Thanks
James.