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Archived from groups: rec.games.int-fiction (More info?)
I don't know if any of you are familiar with the Tex Murphy game
series that was out in the 90's. Under a Killing Moon, The Pandora
Directive, and Overseer. The Tex Murphy character is a hard-boiled,
Phillip Marlow-type detective in a future San Francisco setting.
The games were graphic adventures in a free-roaming 3D world with
full-motion video and live actors. Personally, my favorite games
of all time.
Anyway, let me get to the point. MicroSoft bought out Access software
a few years ago and canceled all the Tex Murphy development. The
original creators of the series, Aaron Conners and Chris Jones have
been trying to bring it back, on their own dime.
A few days ago, on the UnofficialTexMurphy message board, there was
a chat with Aaron Conners and he pose the following question:
What level of experience would you need to be satisfied with a new
Tex (Murphy) product...in other words...How much would you enjoy a
text adventure...or a new novel...or an interactive "audio-only" game?
At first, I thought, "Wow! A Tex Murphy text adventure, definitely."
But then I was thinking, this interactive audio-only (in which the audio
would be something like radio theater with actors doing the voices,
sound effects, music, etc.) would be sort of like a talking text adventure.
I was also thinking that, in this day and age, it is almost impossible
to make money selling a text adventure since there's so much good stuff
available out there for free. But the interactive radio-theater would
be something of an innovation closly related to the text adventure, and
it could probably be marketed.
What I'm curious about is this: Would only Tex Murphy fans be likely to
buy such a product or would something like an interactive audio (radio
theater) game be innovtive or substantial enough for non Tex Murphy fans
to give it a try? Someone suggested that they could maybe have a text
version for free and the audio version for purchase.
Any opinions?
I don't know if any of you are familiar with the Tex Murphy game
series that was out in the 90's. Under a Killing Moon, The Pandora
Directive, and Overseer. The Tex Murphy character is a hard-boiled,
Phillip Marlow-type detective in a future San Francisco setting.
The games were graphic adventures in a free-roaming 3D world with
full-motion video and live actors. Personally, my favorite games
of all time.
Anyway, let me get to the point. MicroSoft bought out Access software
a few years ago and canceled all the Tex Murphy development. The
original creators of the series, Aaron Conners and Chris Jones have
been trying to bring it back, on their own dime.
A few days ago, on the UnofficialTexMurphy message board, there was
a chat with Aaron Conners and he pose the following question:
What level of experience would you need to be satisfied with a new
Tex (Murphy) product...in other words...How much would you enjoy a
text adventure...or a new novel...or an interactive "audio-only" game?
At first, I thought, "Wow! A Tex Murphy text adventure, definitely."
But then I was thinking, this interactive audio-only (in which the audio
would be something like radio theater with actors doing the voices,
sound effects, music, etc.) would be sort of like a talking text adventure.
I was also thinking that, in this day and age, it is almost impossible
to make money selling a text adventure since there's so much good stuff
available out there for free. But the interactive radio-theater would
be something of an innovation closly related to the text adventure, and
it could probably be marketed.
What I'm curious about is this: Would only Tex Murphy fans be likely to
buy such a product or would something like an interactive audio (radio
theater) game be innovtive or substantial enough for non Tex Murphy fans
to give it a try? Someone suggested that they could maybe have a text
version for free and the audio version for purchase.
Any opinions?