Promoting IF/IFComp at Universities

Jason

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Jul 25, 2003
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Hey, everyone.

I was wondering if anyone's tried to promote IF by putting up announcements
of IFComp on bulletin boards around their school. If so, what are your
experiences? If not, do you think it would work as a way to bring new
people to the community? I know that during the three hour breaks I have
between labs or classes I often find myself looking at the boards and
checking out anything that looks even remotely interesting. Maybe others
would do the same. And given how intriguing the words "Interactive Fiction"
are to even non-computer game players, I think it might elicit at least a
few responses.

Just providing a few links might be a little daunting, so I was thinking of
putting my e-mail down and answering any questions other students might have
personally, maybe even walking them through a game or two.

So what do you think? Is this too cheesy to work? Are students just too
busy to be interested?

Jason
 

S

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Apr 9, 2004
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> So what do you think? Is this too cheesy to work? Are students
> just too busy to be interested?

I first got into IF when I was at university. (I'm sure I'm not the
only one). I think it could work well, but I'm not at university anymore to
put up flyers. :^)

S.
 
G

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"Jason" <jdevlin1984@REMOVETHIShotmail.com> wrote in
news:BsfOc.137590$ek5.111116@pd7tw2no:

> Just providing a few links might be a little daunting, so I was
> thinking of putting my e-mail down and answering any questions other
> students might have personally, maybe even walking them through a game
> or two.

I'd do both. Some people might want to take a look around without having
to go through an intermediary. Not to the archive itself, which could be
confusing, but to a site that gives good basics while leading them quickly
to the archives for the people who don't need hand-holding.

And, of course, something with information about the comp itself.

Dave Doty
 

samwyse

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Feb 9, 2002
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On or about 7/31/2004 9:40 PM, Jason did proclaim:
> I think I'll give it a try. What's the worst that can happen?

According to Dr. Emmett 'Doc' Brown:
[It] could create a time paradox, the result of which could cause a
chain reaction that would unravel the very fabric of the space-time
continuum and destroy the entire universe! Granted that's a worst case
scenario. The destruction might in fact be very localized, limited to
merely our own galaxy.
 
G

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S <dont@spam.com> wrote:

> I first got into IF when I was at university. (I'm sure I'm not the
> only one). I think it could work well, but I'm not at university anymore to
> put up flyers. :^)

Are there any universities/colleges with faculty who have regular classes
in IF. I teach at Indiana University and recently was at Chris Crawford's
little interactive storytelling (IS) get together in southern Oregon where
folks interested in IS get together.

Would love to fins places where IF/IS is taught on a regular basis,
hopefully more than single classes.

Thanks, Thom who definitely has students interested

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\ .7 / Bloomington, IN 47405-5501 USA
( --') thom@indiana.edu 812-855-3254 (v)
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/ WW \ www.mime.indiana.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"The game lasts 90 minutes. That's a fact. Everything else is just
theory." -- Run, Lola, Run
 
G

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"Thom Kevin Gillespie" <thom@steel.ucs.indiana.edu> wrote in message
news:cehuoi$cop$1@hood.uits.indiana.edu...
>
> Are there any universities/colleges with faculty who have regular classes
> in IF. I teach at Indiana University and recently was at Chris Crawford's
> little interactive storytelling (IS) get together in southern Oregon where
> folks interested in IS get together.
>
> Would love to fins places where IF/IS is taught on a regular basis,
> hopefully more than single classes.

I can speak only for Inform:

http://www.firthworks.com/roger/informfaq/ss.html#12

Cheers, Roger
--
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
You'll find all my IF pages at http://www.firthworks.com/roger
WARNING: aggressive spam deletion -- use a meaningful Subject!
 
G

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Roger Firth <roger@firthworks.com> wrote:
> "Thom Kevin Gillespie" <thom@steel.ucs.indiana.edu> wrote in message
> news:cehuoi$cop$1@hood.uits.indiana.edu...
>>
>> Are there any universities/colleges with faculty who have regular classes
>> in IF. I teach at Indiana University and recently was at Chris Crawford's
>> little interactive storytelling (IS) get together in southern Oregon where
>> folks interested in IS get together.
>>
>> Would love to fins places where IF/IS is taught on a regular basis,
>> hopefully more than single classes.

> I can speak only for Inform:

> http://www.firthworks.com/roger/informfaq/ss.html#12

Thanks. Good link.

--Thom
 
G

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Thom Kevin Gillespie wrote:

> Are there any universities/colleges with faculty who have regular classes
> in IF. I teach at Indiana University and recently was at Chris Crawford's
> little interactive storytelling (IS) get together in southern Oregon where
> folks interested in IS get together.

Is there some kind of info available? (I won't say "proceedings", heh).
I was wondering if Crawford was developing that storytelling system of
his - how many years have passed?

Recently I was almost going to translate his last book ("C.C. about game
design", or something very close) into italian for AWL (before it became
Pearson Ed.), but sadly the whole thing folded beyond hope... now i'm
stuck with boring CS books...

ciao
S
 
G

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Stefano Gaburri <my_first_name@gaburri.net> wrote:


> Thom Kevin Gillespie wrote:

>> Are there any universities/colleges with faculty who have regular classes
>> in IF. I teach at Indiana University and recently was at Chris Crawford's
>> little interactive storytelling (IS) get together in southern Oregon where
>> folks interested in IS get together.

> Is there some kind of info available? (I won't say "proceedings", heh).
> I was wondering if Crawford was developing that storytelling system of
> his - how many years have passed?

There is a partial report at:

http://www.erasmatazz.com/library/Miscellania/Phront5/Phrontisterion5.html

Right now I think Chris is trying to extract the front end from the back
end of the Erazzmatron.

I've used the old version in classes and while it was very difficult to
use it definitely got the essence of the problem with a really
'interactive' storytelling system. Definitely worth a look even old and
buggy.


> Recently I was almost going to translate his last book ("C.C. about game
> design", or something very close) into italian for AWL (before it became
> Pearson Ed.), but sadly the whole thing folded beyond hope... now i'm
> stuck with boring CS books...

He has a new book coming out which is pretty interesting.

Crawford, Chris (2004). Chris Crawford on Interactive Storytelling.
Berkley, CA: New Riders Press (upcoming)

I also like Glassner's Interactive Storytelling: Techniques for 21st
Century Fiction.

--Thom