Archived from groups: rec.arts.int-fiction,rec.games.int-fiction (
More info?)
"hop-o'-my-thumb" <hop-o'-my-thumb@hop-o'-my-thumb> wrote in message
news:Xns956C8B664F900hopomythumbhopomythu@129.250.170.85...
> What's the best piece of ( free ) software for a n00b looking to write
> his own text adventure?
Sorry about the length of this reply; I want to give you good advice.
Let me get in early, and make my recommendations, before the others put
silly thoughts in your head ;-).
Go for TADS or Inform. It means you have to learn to program, but it isn't
actually very difficult. If you go for ADRIFT (a graphical, supposedly easy,
design system) it'll be easier in the very beginning, but after a few weeks
(days?) in Inform or Tads, they'll be about the same, and eventually ADRIFT
will frustrate you (it is very limited when you try to do unusual things).
Don't go for ALAN or HUGO because their advantage over Inform is small, but
their disadvantage (mainly lack of a population to back them) is big.
Between Inform and TADS, it's more difficult. I like TADS, and the new Tads3
system is very powerful, without added complexity (unless you want to do
really advanced stuff). Inform's big plusses are twofold: it is the most
used language; and Graham Nelson's Inform Designer's Manual is a masterpiece
(I consult it at least once a month, even though I don't use Inform).
I went for TADS because the first IF (text adventure) I played was Ian
Finley's _Babel_, which was written in TADS. I really like it, and like I
said, Tads3 has some great features.
I would say you should go for Tads, too, but I wouldn't discourage Inform.
For more information:
inform: www.inform-fiction.org
tads: www.tads.org
--Max