Archived from groups: rec.games.int-fiction,comp.sys.ibm.pc.games.adventure (
More info?)
WRITETOgregAT@gregboettcher.com (Greg Boettcher) wrote in message news:<d57689ea.0411190603.1eea8f8a@posting.google.com>...
> Fool548891@aol.com (Penner Theologius Pott) wrote in message news:<7333d18e.0411112312.77287c02@posting.google.com>...
> > Hey. I know this is the nerdiest question ever -- but I have a real
> > thing for games that focus on research; games in which most of the
> > player's time is spent on interviewing people, poring over records,
> > and gathering clues from texts to, say, unravel a conspiracy or
> > something, a la the Gabriel Knight games or, say, Anchorhead.
> >
> > I guess it's a pretty bizarre obsession -- but could anyone point me
> > in the direction of other games like this?
>
> I wasn't sure whether to say this, but I have been playing Planescape:
> Torment, a game that fits this description. You have woken up in a
> mortuary, having previously died, and you can't remember who you are.
> This is far from a typical amnesia scenario, because aside from your
> mere identity, you must uncover a mystery about yourself. It's an RPG,
> but the proportion of time that I spent hacking and slashing was
> pretty low, and I liked that.
>
> The problem is, I am stuck, and I think it's because of a bug. That
> pisses me off.
>
> Hey, as long as I'm writing this, maybe somebody could help me out.
>
> Probably no spoilers here, but hey, what the hell. Spoilerspace just
> the same.
>
>
(snip)
It's hard to put a lot of effort into it when you think a bug
> might be halting your progress.
>
> Greg
(This is Part II.)
Y'know, it took me forever to figure this out, and of course I felt a
complete idiot when I did.
Btw, Planescape: Torment is one of the most IF-like non-IF games ever.
Torment takes that old chesnut "you wake up with amnesia" and
attempts to encompass *every* outcome. It would work perfectly as a
long, deep, sprawling piece of IF (essentially because it *IS* already
IF, just with a iso-RPG tacked on top of it). And not just because of
the amnesia thing.
I can think of quite a few games that would work better in IF.
That's all I'm sayin for now.
(This is Part I, complete with advice and spoiler space.)
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Remember that sepia-toned map screen that pops up whenever you leave
an area? Go there, and don't click anything yet! Now, move your
cursor over your chosen destination (for instance, the Lower Ward),
and then click! Note that it takes longer off the clock the farther
you travel (and Sigil is sometimes less convenient at night). Get
beefy afore Undersigil. Get plenty of rest. Don't take any wooden
nickels, but do take a little abuse from Godsmen. Hope this works
well for you.
-w.