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Archived from groups: rec.games.int-fiction (More info?)
The Dreamhold is my interactive fiction tutorial game. It's designed
for people who have never played IF before. It introduces the common
commands and mindset of text adventures, one step at a time. There's
an extensive help system describing standard IF commands, as well as
dynamic hints which pop up whenever you seem to be stuck.
Of course, you can turn off the hints and the tutorials, and play The
Dreamhold as a real game. The puzzles are not extremely difficult, but
they should offer some challenge to both experienced players and
newcomers. (If the challenge is insufficient, there's an "expert" mode
which makes some of the puzzles harder.) There are also many optional
bits to explore beyond the main storyline.
I've tried to create a game which rewards many species of adventurer:
the inexperienced newcomer, the puzzle-hurdler, the casual tourist,
the meticulous explorer, the wild experimenter, the seeker after
nuances and implications. I was aiming at a fairly old-school feel.
There's a lot to do -- much of it is optional, but I don't expect
you to play straight through, reach the end, and feel like you've seen
the whole game. There will always be a little bit more to kick around
and try.
(Well, until the tidal wave that is the Internet vacuums my game dry
of secrets, which really I expect to happen within three days. But if
you don't peek at what everyone else has discovered, The Dreamhold
should keep you amused for a while.)
The game has had some playtesting from both community folk and non-IF
friends. Obviously, I'm interested in more experiences, particularly
from more IF newbies.
Available at <http://www.eblong.com/zarf/ftp/dreamhold.z8>
and (currently) <http://ifarchive.org/if-archive/unprocessed/>.
--Z
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
I'm still thinking about what to put in this space.
The Dreamhold is my interactive fiction tutorial game. It's designed
for people who have never played IF before. It introduces the common
commands and mindset of text adventures, one step at a time. There's
an extensive help system describing standard IF commands, as well as
dynamic hints which pop up whenever you seem to be stuck.
Of course, you can turn off the hints and the tutorials, and play The
Dreamhold as a real game. The puzzles are not extremely difficult, but
they should offer some challenge to both experienced players and
newcomers. (If the challenge is insufficient, there's an "expert" mode
which makes some of the puzzles harder.) There are also many optional
bits to explore beyond the main storyline.
I've tried to create a game which rewards many species of adventurer:
the inexperienced newcomer, the puzzle-hurdler, the casual tourist,
the meticulous explorer, the wild experimenter, the seeker after
nuances and implications. I was aiming at a fairly old-school feel.
There's a lot to do -- much of it is optional, but I don't expect
you to play straight through, reach the end, and feel like you've seen
the whole game. There will always be a little bit more to kick around
and try.
(Well, until the tidal wave that is the Internet vacuums my game dry
of secrets, which really I expect to happen within three days. But if
you don't peek at what everyone else has discovered, The Dreamhold
should keep you amused for a while.)
The game has had some playtesting from both community folk and non-IF
friends. Obviously, I'm interested in more experiences, particularly
from more IF newbies.
Available at <http://www.eblong.com/zarf/ftp/dreamhold.z8>
and (currently) <http://ifarchive.org/if-archive/unprocessed/>.
--Z
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
I'm still thinking about what to put in this space.