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Archived from groups: rec.games.int-fiction (More info?)
Gene Wirchenko (genew@mail.ocis.net) wrote
>>>Here, Tobias Thelen <thelentob@utfors.se> wrote:
>>>>
>>>> Andrew Plotkin <erkyrath@eblong.com> skrev i
>>>> diskussionsgruppsmeddelandet:cqcr3s$rrb$1@reader1.panix.com...
>>>> > Here, Tobias Thelen <thelentob@utfors.se> wrote:
>>>> > >
>>>> > > I disagree. The writing is forced and heavy-handed
>>>> >
>>>> > Same troll. Same ISP, same IP address.
>>>>
>>>> Andrew Plotkin, rec.games.int-fiction, 2004-11-17:
>>>>
>>>> When you write a game, you have to be prepared for players to not
like
>>>> it. And you do not get to write down a list of acceptable reasons
for
>>>> them to dislike it. That's the player's job. Your job is smile
and
>>>> nod and, if necessary, say "I'm sorry it didn't work for you."
>>>
>>>You're not a player.
>>
>>Elitism is never a good idea.
>
> Sure, it is. Standards of excellence are great.
I suppose you could be right, assuming the elitist is able to achieve
those standards. Plotkin isn't. The
find-white-key-to-open-white-door-type puzzles, the awkward writing,
the generic fantasy setting, the amnesia, the faceless PC, everything
screams "Staple food!" at you.
Dreamhold is quite simply too mediocre to justify Plotkin's diva-like
bitchin'. And the assumption that you somehow have to "earn" the right
to play it is, for lack of a better word, hilarious.
Gene Wirchenko (genew@mail.ocis.net) wrote
>>>Here, Tobias Thelen <thelentob@utfors.se> wrote:
>>>>
>>>> Andrew Plotkin <erkyrath@eblong.com> skrev i
>>>> diskussionsgruppsmeddelandet:cqcr3s$rrb$1@reader1.panix.com...
>>>> > Here, Tobias Thelen <thelentob@utfors.se> wrote:
>>>> > >
>>>> > > I disagree. The writing is forced and heavy-handed
>>>> >
>>>> > Same troll. Same ISP, same IP address.
>>>>
>>>> Andrew Plotkin, rec.games.int-fiction, 2004-11-17:
>>>>
>>>> When you write a game, you have to be prepared for players to not
like
>>>> it. And you do not get to write down a list of acceptable reasons
for
>>>> them to dislike it. That's the player's job. Your job is smile
and
>>>> nod and, if necessary, say "I'm sorry it didn't work for you."
>>>
>>>You're not a player.
>>
>>Elitism is never a good idea.
>
> Sure, it is. Standards of excellence are great.
I suppose you could be right, assuming the elitist is able to achieve
those standards. Plotkin isn't. The
find-white-key-to-open-white-door-type puzzles, the awkward writing,
the generic fantasy setting, the amnesia, the faceless PC, everything
screams "Staple food!" at you.
Dreamhold is quite simply too mediocre to justify Plotkin's diva-like
bitchin'. And the assumption that you somehow have to "earn" the right
to play it is, for lack of a better word, hilarious.